bnnm
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c501129cb1
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Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk
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2017-07-15 11:26:01 +02:00 |
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bnnm
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08a01fec1f
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Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360]
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2017-05-18 19:11:21 +02:00 |
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bnnm
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c8f82e6f06
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Simplify XMA parsing and don't make it fully FFmpeg-dependant
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2017-04-22 13:12:01 +02:00 |
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bnnm
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7cc3660fc8
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Separate X360 NUB/PASX from xma.c for cleanup
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2017-04-22 12:09:43 +02:00 |
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bnnm
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4d4c5e140b
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Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
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2017-04-15 23:58:19 +02:00 |
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bnnm
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61c66182a1
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Don't parse RIFX xma as they are now handled in wwise.c
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
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2017-04-13 15:06:56 +02:00 |
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bnnm
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680ff51e64
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Add extra XMA parsing utils
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2017-04-08 13:32:11 +02:00 |
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bnnm
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bcf93deecd
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Extend ffmpeg's make_riff_xma_from_fmt/fmt_chunk_swap_endian for XMA1
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2017-03-19 00:43:31 +01:00 |
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bnnm
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e021cff626
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Add some XMA meta descriptions
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2017-03-18 19:26:39 +01:00 |
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bnnm
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d2a31378c2
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move xma_get_samples from xma.c to FFmpeg utils (needed by XWB)
xma.c now uses ffmpeg's fmt_chunk_swap_endian, too
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2017-02-25 19:52:07 +01:00 |
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bnnm
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8b72e32a97
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Adjust XMA sample reader (cleanup, looping, prep for changes)
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2017-02-25 18:35:56 +01:00 |
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bnnm
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28dc316f95
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Add NPS extension (Beautiful Katamari)
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2017-01-22 11:40:01 +01:00 |
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bnnm
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973c4bff1d
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Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations
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2016-12-26 13:27:47 +01:00 |
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Christopher Snowhill
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ad85fc8bc3
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Make XMA support dependent on FFmpeg inclusion, for now.
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2016-12-18 11:41:26 -08:00 |
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bnnm
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8140800587
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Added proper/looped .XMA
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2016-12-18 18:12:27 +01:00 |
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