bnnm
8da3f4a7cb
Remove FFTA2 last shortblock as it has normal blocks; cleanup
...
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
7a87f27624
Minor Maxis XA meta cleanup
2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d
Ignore Maxis' XA, as it could be mistaken as headerless XA
2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe
Fix compile errors for BFWAV
2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e
Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs
2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e
LE BFSTMs should use PCM16LE
2017-07-04 19:53:35 -06:00
bnnm
68071467c2
Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)]
2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64
fix some .MED with JUNK chunk; minor cleanup
2017-07-01 22:44:00 +02:00
bnnm
6fd373b209
Tweak minor P3D info
2017-06-25 02:21:25 +02:00
bnnm
9b36233038
Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)]
2017-06-25 02:10:13 +02:00
bnnm
86cb660f76
Define MPEG interleave type to improve and simplify some internals
2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b
Ignore Reflections' XA, as it could be mistaken as headerless XA
2017-06-25 00:45:15 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
f521803f85
Fix some multichannel DSP RWS [Burnout 2 GC]
2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8
Fix Nintendo MDSP layout
2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0
Added a new ADX key, and verified old ones, adding their key strings or key codes
2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764
Fix search for ADX encryption type-9 key
2017-06-17 20:20:59 -05:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d
Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion]
2017-06-09 23:54:14 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
818dfd026e
Fix some XBOX XAU with more chunks
2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c
Merge pull request #94 from Thealexbarney/hps
...
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
...
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631
Properly loop mono HPS files
2017-05-20 18:45:49 -05:00
bnnm
6a922be613
Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3
2017-05-20 18:00:27 +02:00
bnnm
94b3854a87
Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)]
2017-05-20 01:26:57 +02:00
bnnm
4263533ba9
Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50
Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping
2017-05-18 22:14:32 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f
Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360]
2017-05-18 19:11:21 +02:00
bnnm
661ed2da20
Fix GTD #ifdef issue
2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af
Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD]
2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2
We're sticking with C89 for now.
2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900
Merge pull request #89 from Thealexbarney/adx
...
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167
ADX decoding accuracy improvements
...
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9
Add support for encoding type 4 ADX
2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0
Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games]
2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155
Add support for type 2 ADX files
2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480
Add support for varying ADX frame sizes
2017-05-13 15:17:27 -05:00
bnnm
21c9f44273
Rename ps2_rxw to ps2_rxws and do some cleanup
2017-05-13 13:01:16 +02:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
64b4631ded
Add some missing #ifdef VGM_USE_VORBIS
2017-05-12 19:25:20 +02:00
bnnm
1cd259a010
Rename ps2_mss.c to mss.c
2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4
Add partial support for Xbox MSS [Shellshock Nam 67], update names
...
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb
Rename unix to audacious (folder and makefiles)
2017-05-01 17:08:52 +02:00
bnnm
56f68dd089
Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
2017-05-01 16:37:30 +02:00
bnnm
1885f6e889
Autoupdate Audacious makefiles with .c list and git version on build
2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131
Update Audacious scripts
2017-05-01 11:00:56 +02:00
bnnm
cac3af887a
Allow mono MSADPCM; validate interleave for endless loops in some codecs
2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76
Fix AKB MSADPCM loop samples
2017-04-29 16:54:13 +02:00
bnnm
d5aee307f0
Rename coding_INT_X to coding_X_int for consistency with other codecs
2017-04-29 02:53:36 +02:00
bnnm
3d9e48a03f
Remove unused 2dx.c, 2dx9 is used instead
2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d
Add AKB MSADPCM [various SFX]; improve AKB header parsing
2017-04-28 20:10:18 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3
Fix some "short" MPDS
2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7
Relax XWB size checks for padded files [BlazBlue Centralfiction PC]
2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3
Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
...
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
f68a0484c6
Remove test code for truncated Wwise Vorbis
2017-04-22 17:22:48 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
c8f82e6f06
Simplify XMA parsing and don't make it fully FFmpeg-dependant
2017-04-22 13:12:01 +02:00
bnnm
7cc3660fc8
Separate X360 NUB/PASX from xma.c for cleanup
2017-04-22 12:09:43 +02:00
bnnm
9f184bdfb9
Fix Wwise XWMA v2 num samples calcs
2017-04-22 11:31:04 +02:00
bnnm
9a2464fbd7
Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games]
2017-04-22 10:18:47 +02:00
bnnm
0dd9353297
Relax Cstr loop checks [Mr.Driller Drill Land GC]
2017-04-22 09:55:33 +02:00
bnnm
5706d7bcc2
Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples
2017-04-22 09:53:28 +02:00
nine
3d5a83dddb
Added akb2 msadpcm support
2017-04-21 04:21:51 +09:00
bnnm
400b23813d
Rename adx_header.c meta to adx.c for consistency
2017-04-16 01:02:29 +02:00
bnnm
cda7857094
Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup
2017-04-16 00:58:40 +02:00
bnnm
4d4c5e140b
Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
2017-04-15 23:58:19 +02:00
bnnm
e3d8d2ec47
Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC]
2017-04-15 23:07:15 +02:00
bnnm
e5f2ab0236
Improve handling of truncated Wwise files (VORBIS/IMA)
2017-04-14 01:05:55 +02:00
bnnm
f26214944a
Fix some Wwise Vorbis variations (newer style + standard packets)
2017-04-13 20:53:49 +02:00
bnnm
61c66182a1
Don't parse RIFX xma as they are now handled in wwise.c
...
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
2017-04-13 15:06:56 +02:00
bnnm
ed70506f33
Added Wwise Vorbis (.wem, .logg) [many games]
2017-04-13 15:05:06 +02:00
bnnm
b54e49370f
Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c
2017-04-11 20:03:26 +02:00
bnnm
01ee57d62e
Added Wwise IMA support; xma extension
2017-04-11 20:01:17 +02:00
bnnm
87bbd007c8
Add Wwise XMA
2017-04-08 13:40:23 +02:00
bnnm
680ff51e64
Add extra XMA parsing utils
2017-04-08 13:32:11 +02:00
bnnm
fb26adef77
Add Wii and full interleave DSP RAKI variations
2017-04-07 22:43:09 +02:00
bnnm
eb16da6513
Fix some Moon Diver PS3 looping/sample issues
2017-04-07 21:18:38 +02:00
bnnm
b7ffd11fca
Add/use atrac3_bytes_to_samples
2017-04-07 21:18:07 +02:00
bnnm
3619b14f8e
Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
...
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
2017-04-07 20:21:55 +02:00
bnnm
2086426175
Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup
2017-04-07 19:10:16 +02:00
bnnm
3dafb0eb73
Remove unused stuff
2017-04-07 18:17:24 +02:00
bnnm
5f3adbbf9f
Fix Ubisoft RAKI MSADPCM
2017-04-07 18:12:23 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
bnnm
4d69aed0da
Fix some Wwise PSVita HEVAGs
2017-04-02 15:22:03 +02:00