Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
halleyscometsw
af2658ed3c
Disable big endian pcm detection for now, as it was breaking some other files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@735 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-02-06 09:02:14 +00:00
halleyscometsw
4fff3b7672
.strm and .xa support in EA for MySims Kingdom
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@704 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-24 09:59:49 +00:00
fastelbja
7a12a632cf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@435 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-21 14:58:50 +00:00
fastelbja
e70a110ea5
add support for .OMU (.INT with Header)
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fixed .MIB & .INT issues
fixed EA XA Decoder
fixed resource.rc for vs2008 (& 2005 ?)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@430 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-08 18:55:01 +00:00
fastelbja
462d614740
fix issues for god father on eaxa
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@420 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 18:29:26 +00:00
fastelbja
306849ec81
fixing xbox mono files on ima_decoder.c
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fixing ea_block.c for overdumped files and pc glitch
adding xbox xmu support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@412 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 17:51:22 +00:00
fastelbja
1742eb818c
fix ea header sample rate for file with GSTR id
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add xbox_wvs
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@396 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 20:34:07 +00:00
fastelbja
0a0387bf91
fix ea bug for multi channels
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@334 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:33:56 +00:00
halleyscometsw
1eba859222
some naming changes and such to make hcs happy, hopefully didn't break anything
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changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00
fastelbja
8a5d2b6429
a lot of ea new formats supported
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fixed stereo sdr2 decoder
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
fastelbja
183089bfcb
fix ea psx coding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@278 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 19:09:53 +00:00
halleyscometsw
42c6d9e1e2
add new files to src/Makefile, fix some warnings
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@208 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 02:03:05 +00:00
fastelbja
f0f2345a24
adding CFN support + misc fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@205 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-03 18:41:26 +00:00
fastelbja
5de0c96986
Electronic Arts EA/XA R1,R2,R3 & EA PSX support added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@203 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-02 17:58:08 +00:00