bnnm
efdcd16ac1
Fix some EA BNK [Medal of Honor Heroes 2 PSP]
2017-08-05 17:55:49 +02:00
bnnm
aaa2613802
Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
2017-08-05 17:54:50 +02:00
bnnm
fadb999207
Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add)
2017-08-04 21:48:55 +02:00
bnnm
66219f6b37
Use sample buffers per stream in MPEG custom decoder
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Simplifies the code somewhat and allows more flexibility for new custom
modes (like EALayer3, that can output PCM blocks before decoding
anything)
2017-08-04 21:29:58 +02:00
Christopher Snowhill
9d0c3ed86d
Add sk_aud.c to MSVC project files.
2017-07-30 18:57:17 -07:00
Christopher Snowhill
f9e561e08a
Merge pull request #114 from bnnm/custom-vorbis-mpeg
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Custom Vorbis/MPEG
2017-07-29 18:15:26 -07:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
3e947b5e9d
Remove meta_AHX from MPEG ifdefs
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I feel parsing a header/meta isn't tied to the ability to init the
codec, which could be swapped if one wanted to use another lib
2017-07-29 23:21:32 +02:00
bnnm
474ca0be94
Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay
2017-07-29 23:16:30 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
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To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
fcf8a9485c
Fix outbuf only being partially cleared when trying to read after EOF
2017-07-29 01:25:35 +02:00
bnnm
8d7c52f460
Rename files
2017-07-29 01:19:24 +02:00
bnnm
925934c53c
Rename Vorbis files and cleanup
2017-07-28 23:43:49 +02:00
bnnm
bc8e2e9204
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
2017-07-28 23:26:58 +02:00
Christopher Snowhill
cad12760f2
Include system math.h header instead of possible project local header.
2017-07-23 17:08:20 -07:00
Christopher Snowhill
bb8966a696
Fix for macOS, possibly other Unices.
2017-07-23 16:47:43 -07:00
Christopher Snowhill
fc327e40bf
Fix constexpr to enum for old MSVC.
2017-07-23 16:28:37 -07:00
Christopher Snowhill
d7a8a9bb41
Merge pull request #112 from bnnm/ea3-hwas
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EA 3, HWAS
2017-07-23 14:28:53 -07:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
523daaf18d
Modify eacs_ima to not depend on get_high_nibble, document it's 2ch DVI
2017-07-23 17:08:10 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
a88cd8ca1b
Add ima_bytes_to_samples helper
2017-07-23 12:49:10 +02:00
bnnm
366e3fcb9c
Make XBOX_int write sample hist and skip last nibble to fix some files
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Fixes Gauntlet Dark Legacy (Xbox) scratchy sound and the output is now
byte-exact in EA SCHl streams
2017-07-23 04:31:09 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
604f5ef507
Make EA-XA v2 decode using v1 table for clarity (no byte-diffs)
2017-07-21 21:03:51 +02:00
bnnm
2c61528241
Fix EAXA v1 not clamping ouput PCM hist, leading to small deviations
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Now it's byte-exact vs EA's tools; EAXA v2 doesn't actually need it as
the encoder ensures no clamping is needed (for performance?)
2017-07-21 20:37:25 +02:00
bnnm
67ec34010f
Don't use ADPCM hist, as doesn't seem used by EA's tools
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Without it sx.exe and vgmstream give closer results in EAXA v1 and
byte-exact results in EAXA v2 (but it's only a slight difference)
2017-07-21 19:26:53 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
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EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
Christopher Snowhill
b5fd056cb9
Merge pull request #110 from bnnm/txth-fixes
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TXTH, fixes
2017-07-15 15:56:43 -07:00
bnnm
55e922d36e
Accept some extensions for future support (currently supported w/ TXTH)
2017-07-15 12:16:28 +02:00
bnnm
47c5f70976
Add TXTH generic header format
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It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
0a39d7636e
Add helper functions to get file name/path/ext
2017-07-15 11:28:42 +02:00
bnnm
d592199d6f
Improve format detection to avoid hijacking other files
2017-07-15 11:27:43 +02:00
bnnm
c501129cb1
Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk
2017-07-15 11:26:01 +02:00
Christopher Snowhill
8a9c669baa
Remove C99-ism for MSVC 2010.
2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec
Merge pull request #109 from bnnm/ea2-ffta2
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EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0
Merge pull request #105 from shinyquagsire23/le-edgecase
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LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700
Tweak block parsing to handle better unknown blocks; try to improve EOFs
2017-07-09 00:56:27 +02:00
bnnm
a4d1e869cf
Move EA block offsets on EOF just in case
2017-07-08 16:16:40 +02:00
bnnm
58af99fd4b
Fix FFTA2 loop 'clicks' in some files by preserving ADPCM history
2017-07-08 11:34:02 +02:00
bnnm
8da3f4a7cb
Remove FFTA2 last shortblock as it has normal blocks; cleanup
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Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
7a87f27624
Minor Maxis XA meta cleanup
2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
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Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d
Ignore Maxis' XA, as it could be mistaken as headerless XA
2017-07-08 00:26:03 +02:00
Christopher Snowhill
371048686c
Merge pull request #108 from shinyquagsire23/bfwav_compile_fix
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Fix compile errors for BFWAV
2017-07-06 17:45:21 -07:00
shinyquagsire23
b07a5e7ffe
Fix compile errors for BFWAV
2017-07-06 18:39:48 -06:00