bnnm
8a1430e0b1
Fix .MSF sample counts with VBR MP3 [Asura's Wrath (PS3)]
2020-11-06 17:43:29 +01:00
bnnm
cca2a64a20
Fix some MP3 num_samples [Marc Ecko's Getting Up (PC)]
2019-12-08 00:00:04 +01:00
bnnm
6eecc5303d
Improve SCHl MP2/EALayer3 V1a gapless
2019-11-06 23:06:21 +01:00
bnnm
4d5ec06d76
Improve raw MP3 total samples reading
2019-11-02 15:49:10 +01:00
bnnm
409a10172a
Improve MPEG FSB/EA-MP3/AHX reads
2019-10-27 23:55:32 +01:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
c7aaabf573
Fix XVAG MPEG encoder delay/gapless looping
2019-06-29 13:24:53 +02:00
bnnm
fd9a33d2d0
Add TXTH mpeg bytes-to-samples and tweaks
2019-03-11 01:22:49 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
bnnm
6384b91f8f
Fix FSB4 MPEG weird padding bug [Mafia II (PS3)]
2018-08-04 20:40:02 +02:00
bnnm
41e60f29da
Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)]
2018-04-07 11:31:43 +02:00
bnnm
a3b991ac3f
Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
...
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
b65765a56e
Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)]
2017-12-17 16:39:36 +01:00
bnnm
7d9e5a93e4
Make MPEG custom decoder use their own data buffer instead sharing one
...
In rare cases (ex. EALayer3) mpg123 may need several passes to feed one
stream's data buffer, and meanwhile other streams would overwrite it
2017-12-01 20:02:30 +01:00
bnnm
56cb2a98bd
Fix some multichannel MPEG FSB4 [Transformers: Fall of Cybertron (PC)]
2017-11-05 17:32:55 +01:00
bnnm
1ff0cecca8
Fix minor compiler warnings (missing const/static/case defaults/etc)
2017-10-28 01:34:32 +02:00
bnnm
7f8f315660
Minor comment (FSB MPEG garbage at the beginning seems normal)
2017-10-27 18:08:09 +02:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
66219f6b37
Use sample buffers per stream in MPEG custom decoder
...
Simplifies the code somewhat and allows more flexibility for new custom
modes (like EALayer3, that can output PCM blocks before decoding
anything)
2017-08-04 21:29:58 +02:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00