bnnm
|
8fab88be8f
|
Remove ps2_psw.c as it's now parsed by ubi_jade.c
|
2018-04-06 20:55:11 +02:00 |
|
bnnm
|
0d9397ff61
|
Rename waa_wac_wad_wam.c to ubi_jade.c for clarity
|
2018-04-06 20:51:51 +02:00 |
|
bnnm
|
f2aaccc9fb
|
Add .awc XMA [Red Dead Redemption (XMA)]
|
2018-03-31 20:11:21 +02:00 |
|
bnnm
|
b7da78e68e
|
Add .PCM+.SRE [Viewtiful Joe (PS2)]
|
2018-03-31 13:10:57 +02:00 |
|
bnnm
|
d990d8b8cd
|
Rename scd_int_layout.c to layered.c for consistency
|
2018-03-30 21:29:11 +02:00 |
|
bnnm
|
531e8dc9b8
|
Rename blocked layout for consistency
|
2018-03-29 19:00:04 +02:00 |
|
bnnm
|
c052848e26
|
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
|
2018-03-29 15:39:33 +02:00 |
|
bnnm
|
c72ff8dd46
|
Clean ngc_bo2
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
|
2018-03-25 11:08:36 +02:00 |
|
bnnm
|
eb4168f9b9
|
Rename aica_decoder.c to yamaha_decoder.c for clarity
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
|
2018-03-24 12:20:22 +01:00 |
|
bnnm
|
6a5ef288ff
|
Add NXAP (bad decoding) [Time Crisis 4, Time Crisis Razing Storm (PS3)]
|
2018-03-24 12:13:40 +01:00 |
|
bnnm
|
13a5322e26
|
Add .smv [Cho Aniki Zero (PSP)]
|
2018-03-23 22:41:42 +01:00 |
|
bnnm
|
bd684f7680
|
Rename wsi_blocked.c to blocked_wsi.c
|
2018-03-23 18:35:53 +01:00 |
|
bnnm
|
7b1fed0720
|
Move dsp_str to its own file for clarity (not using standard DSP header)
|
2018-03-23 17:34:40 +01:00 |
|
bnnm
|
ad1f719cf3
|
Remove mus_acm_layout.c as it's not neede anymore
|
2018-03-16 17:23:50 +01:00 |
|
bnnm
|
3eeddcc41e
|
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
|
2018-03-11 19:24:06 +01:00 |
|
bnnm
|
5cebfc49db
|
Rename aax_layout.c to segmented.c
|
2018-03-10 20:28:23 +01:00 |
|
bnnm
|
453801e899
|
Remove unused aax_streamfile.h
|
2018-03-10 17:35:25 +01:00 |
|
bnnm
|
f90ab79596
|
Move AAX UTF table reading to its own file for clarity
|
2018-03-10 00:27:06 +01:00 |
|
bnnm
|
22063cf0d8
|
Rename caf files for consistency
|
2018-03-08 23:31:07 +01:00 |
|
bnnm
|
789ca26e8a
|
Add KID .WAF [Ever 17 (PC)]
|
2018-03-03 18:46:12 +01:00 |
|
bnnm
|
36ff981ef9
|
Rename atsl3.c to atsl.c for consistency
|
2018-03-03 02:05:14 +01:00 |
|
bnnm
|
e7b564462f
|
Rename some blocked layouts files for clarity
|
2018-02-25 16:58:21 +01:00 |
|
bnnm
|
5e50819778
|
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
|
2018-02-25 10:05:28 +01:00 |
|
bnnm
|
3a11728846
|
Remove xbox_xwav.c as riff.c now should produce identical files
|
2018-02-24 22:37:17 +01:00 |
|
bnnm
|
2f05cfa2e9
|
Rename psx_mgav to ea_swvr
|
2018-02-17 21:19:55 +01:00 |
|
bnnm
|
47bdada1e8
|
Rename ps2_aus.c to aus.c for consistency
|
2018-02-17 19:05:13 +01:00 |
|
bnnm
|
2ef0663d79
|
Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)]
|
2018-01-27 22:34:48 +01:00 |
|
bnnm
|
d8c81bc14a
|
Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)]
|
2018-01-27 14:00:31 +01:00 |
|
bnnm
|
448d52fa4e
|
Remove BGW ATRAC3 mode in FFmpeg in favor of custom streamfiles
|
2018-01-27 13:01:30 +01:00 |
|
bnnm
|
561c3fa8c1
|
Add Nippon Ichi SPS subfiles [ClaDun (PSP)]
|
2018-01-27 12:21:25 +01:00 |
|
bnnm
|
861e1ea796
|
Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)]
|
2018-01-27 11:53:15 +01:00 |
|
bnnm
|
a0e97683e4
|
Add Starbreeze XWC [Riddick Dark Athena, Syndicate]
|
2018-01-27 11:00:21 +01:00 |
|
bnnm
|
ed29f694ed
|
Add FSB decryption, keys and optional .fsbkey
|
2018-01-21 01:46:33 +01:00 |
|
bnnm
|
cbe4b19b92
|
Add .KM9 [Nobunaga no Yabou - Souzou (Vita)]
|
2018-01-13 17:47:40 +01:00 |
|
bnnm
|
3236676d5d
|
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
|
2018-01-13 11:36:35 +01:00 |
|
bnnm
|
e26f66858c
|
Rename ogg_vorbis_file.c to ogg_vorbis.c for consistence
|
2018-01-10 22:37:02 +01:00 |
|
bnnm
|
aa1134d5a2
|
Add missing ktss.c
|
2018-01-07 20:15:08 +01:00 |
|
bnnm
|
331bc187fa
|
Move XNB from riff.c to xnb.c (cleanup)
|
2017-12-26 18:17:59 +01:00 |
|
bxaimc
|
0db009b3e6
|
Add Harmonix Music Systems MOGG Vorbis
|
2017-12-10 20:30:00 -05:00 |
|
bnnm
|
d086f933af
|
Update VC project files
|
2017-12-09 19:10:53 +01:00 |
|
bnnm
|
6072d17f50
|
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
|
2017-12-03 13:44:55 +01:00 |
|
bnnm
|
e3de403c9f
|
Add Ultima IX .FLX (EA-XA/PCM)
|
2017-12-03 01:41:25 +01:00 |
|
bnnm
|
b9c3bd9a01
|
Add Neversoft .OGG [Gun (GC)]
|
2017-12-02 16:33:43 +01:00 |
|
bnnm
|
02d0231ff2
|
Rename ea_snu.c to ea_eaac.c (EAAudioCore)
|
2017-12-01 17:52:03 +01:00 |
|
bnnm
|
77b849a024
|
Add Gameloft .VXN [Mobile games]
|
2017-11-27 20:22:10 +01:00 |
|
Christopher Snowhill
|
3bdd5616df
|
Merge branch 'master' into master
|
2017-11-25 17:34:45 -08:00 |
|
bnnm
|
db3af4d407
|
Rename some blocked layouts for clarity (hopefully)
|
2017-11-25 01:18:27 +01:00 |
|
bnnm
|
d0be7e0c36
|
Minor tweaks/comments/renames/etc
|
2017-11-25 00:43:18 +01:00 |
|
bnnm
|
7c7af0bf18
|
Rename *_DE2 to _*DEC for consistency and since it was first
|
2017-11-23 22:48:11 +01:00 |
|
bnnm
|
17da12f324
|
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
|
2017-11-23 22:32:31 +01:00 |
|