Commit Graph

18 Commits

Author SHA1 Message Date
grj1234
7a5499ecb3
Update the comment of nwa.c
Update the comment about the format of Gameexe.ini (information from the official documentation of RealLiveMax, the public version of RealLive)
2021-10-02 15:59:24 +09:00
bnnm
73db56f327 NWA cleanup and improve performance 2020-07-17 19:15:35 +02:00
bnnm
3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
71d642574b Unify coding_NWAx in a single coding_NWA to simplify 2018-03-16 18:35:21 +01:00
Chris Moeller
dfe1be9d88 Fixed remaining path length limit issues 2014-03-14 22:36:23 -07:00
Chris Moeller
142cfc971d Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
halleyscometsw
3c8b8cb7f6 ignore loops starting with 00000000 in Gameexe.ini
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@392 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 16:10:51 +00:00
halleyscometsw
98d11bd9f2 compressed NWA decoding, no looping yet
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@389 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 14:58:03 +00:00
halleyscometsw
a14cd4082d acm that at least builds
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@348 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 05:41:41 +00:00
halleyscometsw
3e8d8edb40 yAy FoR uPpeRcAsE!
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@347 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:43:42 +00:00
halleyscometsw
0deff6bc92 modified Gameexe.ini logic
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@345 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:16:16 +00:00
halleyscometsw
f4971c8233 init one more variable to shut up gcc 4.0.2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@310 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 10:48:46 +00:00
halleyscometsw
c18a8de537 init some variables to shut up gcc 4.2.1
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@308 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-12 15:31:12 +00:00
halleyscometsw
b058236064 Add get_realname() to streamfile, so that we can get the plain name of the file even if the file names handled by the streamfile are encoded somehow. Needed for nwa.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@306 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 08:29:04 +00:00
halleyscometsw
144e23ddd5 support Gameexe.ini for nwa loops as well
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@304 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 06:34:09 +00:00
halleyscometsw
9fcf65eb86 oops, hardcoding channel count is a bug
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@303 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 03:29:34 +00:00
halleyscometsw
0b97cf01a8 NWAINFO.INI reading for .nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@302 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 01:43:15 +00:00
halleyscometsw
8a528c3548 .nwa
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@301 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 00:41:21 +00:00