grj1234
7a5499ecb3
Update the comment of nwa.c
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Update the comment about the format of Gameexe.ini (information from the official documentation of RealLiveMax, the public version of RealLive)
2021-10-02 15:59:24 +09:00
bnnm
73db56f327
NWA cleanup and improve performance
2020-07-17 19:15:35 +02:00
bnnm
3d2f7e0de2
Clean NWA meta
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To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
71d642574b
Unify coding_NWAx in a single coding_NWA to simplify
2018-03-16 18:35:21 +01:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
halleyscometsw
3c8b8cb7f6
ignore loops starting with 00000000 in Gameexe.ini
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@392 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 16:10:51 +00:00
halleyscometsw
98d11bd9f2
compressed NWA decoding, no looping yet
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@389 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 14:58:03 +00:00
halleyscometsw
a14cd4082d
acm that at least builds
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@348 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 05:41:41 +00:00
halleyscometsw
3e8d8edb40
yAy FoR uPpeRcAsE!
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@347 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:43:42 +00:00
halleyscometsw
0deff6bc92
modified Gameexe.ini logic
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@345 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-19 16:16:16 +00:00
halleyscometsw
f4971c8233
init one more variable to shut up gcc 4.0.2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@310 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 10:48:46 +00:00
halleyscometsw
c18a8de537
init some variables to shut up gcc 4.2.1
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@308 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-12 15:31:12 +00:00
halleyscometsw
b058236064
Add get_realname() to streamfile, so that we can get the plain name of the file even if the file names handled by the streamfile are encoded somehow. Needed for nwa.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@306 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 08:29:04 +00:00
halleyscometsw
144e23ddd5
support Gameexe.ini for nwa loops as well
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@304 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 06:34:09 +00:00
halleyscometsw
9fcf65eb86
oops, hardcoding channel count is a bug
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@303 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 03:29:34 +00:00
halleyscometsw
0b97cf01a8
NWAINFO.INI reading for .nwa
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@302 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 01:43:15 +00:00
halleyscometsw
8a528c3548
.nwa
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@301 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-11 00:41:21 +00:00