Alex Barney
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ab647cc155
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Add support for type 2 ADX files
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2017-05-13 16:04:30 -05:00 |
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Alex Barney
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ef1499f480
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Add support for varying ADX frame sizes
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2017-05-13 15:17:27 -05:00 |
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bnnm
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8c39ad62cb
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Rename unix to audacious (folder and makefiles)
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2017-05-01 17:08:52 +02:00 |
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bnnm
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56f68dd089
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Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
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2017-05-01 16:37:30 +02:00 |
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bnnm
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1885f6e889
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Autoupdate Audacious makefiles with .c list and git version on build
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2017-05-01 13:33:45 +02:00 |
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bnnm
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16cc0c4131
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Update Audacious scripts
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2017-05-01 11:00:56 +02:00 |
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bnnm
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cac3af887a
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Allow mono MSADPCM; validate interleave for endless loops in some codecs
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2017-04-29 20:28:14 +02:00 |
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bnnm
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af2b5d4e76
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Fix AKB MSADPCM loop samples
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2017-04-29 16:54:13 +02:00 |
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bnnm
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d5aee307f0
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Rename coding_INT_X to coding_X_int for consistency with other codecs
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2017-04-29 02:53:36 +02:00 |
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bnnm
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3d9e48a03f
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Remove unused 2dx.c, 2dx9 is used instead
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2017-04-29 02:04:10 +02:00 |
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bnnm
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d364cf5a8d
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Add AKB MSADPCM [various SFX]; improve AKB header parsing
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2017-04-28 20:10:18 +02:00 |
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bnnm
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4a83de7dae
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Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
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2017-04-28 17:26:25 +02:00 |
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bnnm
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c630f14ce3
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Fix some "short" MPDS
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2017-04-28 16:16:10 +02:00 |
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bnnm
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fa829d49f7
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Relax XWB size checks for padded files [BlazBlue Centralfiction PC]
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2017-04-28 16:10:16 +02:00 |
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Christopher Snowhill
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e8c1c899e3
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Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
OGL, SXD, XWB v1, misc
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2017-04-22 12:52:43 -07:00 |
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bnnm
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f153479383
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Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
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2017-04-22 19:25:54 +02:00 |
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bnnm
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f68a0484c6
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Remove test code for truncated Wwise Vorbis
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2017-04-22 17:22:48 +02:00 |
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bnnm
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bd3e054b82
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Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
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2017-04-22 15:00:22 +02:00 |
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bnnm
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c8f82e6f06
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Simplify XMA parsing and don't make it fully FFmpeg-dependant
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2017-04-22 13:12:01 +02:00 |
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bnnm
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7cc3660fc8
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Separate X360 NUB/PASX from xma.c for cleanup
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2017-04-22 12:09:43 +02:00 |
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bnnm
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9f184bdfb9
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Fix Wwise XWMA v2 num samples calcs
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2017-04-22 11:31:04 +02:00 |
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bnnm
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9a2464fbd7
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Fix RIFF/Wwise detection rejecting some valid lwav [Cave PC games]
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2017-04-22 10:18:47 +02:00 |
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bnnm
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0dd9353297
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Relax Cstr loop checks [Mr.Driller Drill Land GC]
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2017-04-22 09:55:33 +02:00 |
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bnnm
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5706d7bcc2
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Added XWB v1 [Silent Hill 4, Project Gotham Racing 2]; bytes-to-samples
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2017-04-22 09:53:28 +02:00 |
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nine
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3d5a83dddb
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Added akb2 msadpcm support
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2017-04-21 04:21:51 +09:00 |
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bnnm
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400b23813d
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Rename adx_header.c meta to adx.c for consistency
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2017-04-16 01:02:29 +02:00 |
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bnnm
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cda7857094
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Fix ADX multi-ch looping [Okami HD]; read initial history; cleanup
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2017-04-16 00:58:40 +02:00 |
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bnnm
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4d4c5e140b
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Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
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2017-04-15 23:58:19 +02:00 |
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bnnm
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e3d8d2ec47
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Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC]
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2017-04-15 23:07:15 +02:00 |
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bnnm
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e5f2ab0236
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Improve handling of truncated Wwise files (VORBIS/IMA)
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2017-04-14 01:05:55 +02:00 |
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bnnm
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f26214944a
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Fix some Wwise Vorbis variations (newer style + standard packets)
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2017-04-13 20:53:49 +02:00 |
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bnnm
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61c66182a1
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Don't parse RIFX xma as they are now handled in wwise.c
Microsoft XMAs always use RIFF (even though the X360 is BE) while Wwise
XMAs always use RIFX
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2017-04-13 15:06:56 +02:00 |
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bnnm
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ed70506f33
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Added Wwise Vorbis (.wem, .logg) [many games]
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2017-04-13 15:05:06 +02:00 |
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bnnm
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b54e49370f
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Reject Wwise RIFFs with JUNK chunks, now parsed in wwise.c
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2017-04-11 20:03:26 +02:00 |
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bnnm
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01ee57d62e
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Added Wwise IMA support; xma extension
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2017-04-11 20:01:17 +02:00 |
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bnnm
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87bbd007c8
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Add Wwise XMA
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2017-04-08 13:40:23 +02:00 |
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bnnm
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680ff51e64
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Add extra XMA parsing utils
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2017-04-08 13:32:11 +02:00 |
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bnnm
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fb26adef77
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Add Wii and full interleave DSP RAKI variations
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2017-04-07 22:43:09 +02:00 |
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bnnm
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eb16da6513
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Fix some Moon Diver PS3 looping/sample issues
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2017-04-07 21:18:38 +02:00 |
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bnnm
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b7ffd11fca
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Add/use atrac3_bytes_to_samples
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2017-04-07 21:18:07 +02:00 |
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bnnm
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3619b14f8e
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Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
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2017-04-07 20:21:55 +02:00 |
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bnnm
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2086426175
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Fix mono/full-interleave CKD [Rayman Origins Wii SFX]; cleanup
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2017-04-07 19:10:16 +02:00 |
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bnnm
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3dafb0eb73
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Remove unused stuff
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2017-04-07 18:17:24 +02:00 |
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bnnm
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5f3adbbf9f
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Fix Ubisoft RAKI MSADPCM
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2017-04-07 18:12:23 +02:00 |
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bnnm
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a33a77575a
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Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
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2017-04-07 18:01:04 +02:00 |
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bnnm
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4d69aed0da
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Fix some Wwise PSVita HEVAGs
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2017-04-02 15:22:03 +02:00 |
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bnnm
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98bc4851af
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Remove Wwise DSP parsing as it's now handled in wwise.c
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2017-04-02 12:30:21 +02:00 |
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bnnm
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4f73cfc18d
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Add partial Wwise support (PCM/DSP/AAC/HEVAG)
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2017-04-02 12:27:21 +02:00 |
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bnnm
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2ec41eb054
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Add option to set if zero-sized chunks stop find_chunk (for XVAG)
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2017-04-02 12:23:42 +02:00 |
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bnnm
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84cac5e934
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Fix some MCA v4 and relax looping checks [MH3U (3DS)]
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2017-03-31 22:38:45 +02:00 |
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