bnnm
afde14796e
Fix some incorrectly ripped .xwb
2019-06-23 22:25:55 +02:00
bnnm
675556f78a
Fix some .hd3+bd3
2019-06-23 22:25:42 +02:00
bnnm
8613e60946
Fix TXTH (offset)$1 command in some cases
2019-06-23 22:25:28 +02:00
bnnm
88ebf49b34
Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)]
2019-06-23 22:25:06 +02:00
Michael
2af3a55a28
Remove duplicate subkey(s)
2019-06-20 15:16:39 -07:00
Michael
f4f118a48c
Add Wedding Belle subkeys [Dragalia Lost (Mobile)]
2019-06-19 22:50:17 -07:00
Michael
ec02172d9a
Add Mercurial Gauntlet subkeys [Dragalia Lost (Mobile)]
2019-06-19 09:49:59 -07:00
Michael
e16e5f80cb
Add subkeys outside AssetBundle
2019-06-18 14:15:15 -07:00
Michael
45a1c75e67
(Hopefully) add every missing subkey from Dragalia
...
Thanks to Skyth for modifying libcgss' acb2hcas to output the subkeys to a text file instead of an hcakey file.
2019-06-18 13:56:19 -07:00
bnnm
7a1f822153
Fix some .str+wav [The House of the Dead: Overkill (PS3)]
2019-06-16 15:11:24 +02:00
bnnm
1e58d91c41
Extra doc
2019-06-15 13:21:23 +02:00
bnnm
94ce6e6a62
Ignore some incorrectly detected interleaved .dsp
2019-06-15 13:03:35 +02:00
bnnm
2be24a4d6e
Add TXTH chunk_header_size/chunk_data_size for padding and fix fields
2019-06-15 13:03:30 +02:00
bnnm
42edcf7524
Fix VPK looping [Sly 2: Band of Thieves (PS2)]
2019-06-15 13:02:24 +02:00
bnnm
357f876132
Fix mono 3DS Ubi RAKI .ckd
2019-06-13 23:56:56 +02:00
bnnm
817e9c2e1d
Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)]
2019-06-13 23:56:38 +02:00
bnnm
d4b3ffb3bb
Add .snd FSB5 extension
2019-06-13 23:56:25 +02:00
bnnm
e50e0c6e71
Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)]
2019-06-12 21:58:32 +02:00
bnnm
ade4351587
Add .vmu extension
2019-06-09 18:41:44 +02:00
bnnm
ef8643c1a4
Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)]
2019-06-09 18:41:26 +02:00
bnnm
50309c195e
Merge pull request #416 from bnnm/ads-fsb
...
ads fsb
2019-05-26 23:12:02 +02:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
ab719d08de
Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)]
2019-05-26 22:54:38 +02:00
Rohul1997
2c3f4c9b62
Added subkeys from Fire Emblem collab and Resplendent Refrain Nightmare raid
2019-05-24 21:06:58 +01:00
bnnm
40e2099fea
Fix installed TXTP loops in HCA files
2019-05-23 23:47:53 +02:00
bnnm
e503757bfc
Add HCA keys
2019-05-17 22:30:49 +02:00
bnnm
ff944a1ddd
Restore TXTP loop_start_segment=1 for single files
2019-05-17 22:30:25 +02:00
bnnm
497e3a04a7
Fix some .vs [Front Mission 4 (PS2)]
2019-05-05 23:27:02 +02:00
bnnm
12874af1d6
Fix .at3/at9 mono files with wrong channel layout
2019-05-01 23:21:59 +02:00
bnnm
5bcaafa067
Fix some .spw [Final Fantasy XI (PC)]
2019-04-21 01:17:03 +02:00
bnnm
f02ec24aec
Fix some .sm2/ss2 [Batman: Rise of Sin Tzu (Xbox)]
2019-04-21 01:16:48 +02:00
bnnm
e732800a01
Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)]
2019-04-21 01:16:24 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition
2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
...
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.
i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
0072f8c0b5
Fix segmented .wave kbps
2019-04-14 21:37:28 +02:00
Clarence "Sparr" Risher
d11d652429
Resolve linux compile problems
...
include limits.h where needed
ifdef out mpeg function not present in default linux build
2019-04-12 21:12:52 -07:00
bnnm
e4465fc117
Fix .hca key detection for newer Tales of the Rays files
2019-04-09 20:41:23 +02:00
bnnm
4f79dc82e8
Fix some .msf/mp3 looping
2019-04-09 20:40:48 +02:00
Christopher Snowhill
c585f3f502
Merge pull request #389 from bnnm/txtp-groups-aif
...
txtp groups aif
2019-04-09 03:43:47 -07:00
bnnm
d6214fe01d
Fix memory leak/lock when failing to open dual file stereo
2019-04-07 02:10:44 +02:00
bnnm
dd847f3041
Tweak some logs
2019-04-07 01:47:52 +02:00
bnnm
fef854ea87
Add .laif/aif-Loop extension [Psychonauts (PC)]
2019-04-07 01:47:07 +02:00
bnnm
8ba1cf4575
Up the max sample rate to 192K [Dex (PS4)]
2019-04-07 01:43:59 +02:00
bnnm
55599d4098
Add TXTP mixed groups for layers+segments in the same file
2019-04-07 01:43:45 +02:00
bnnm
c7f2b53d45
Fix TXTP mono mixing in some cases
2019-04-07 01:42:23 +02:00
Michael
231e5c64ad
Add missing music subkeys from Trick or Treasure
2019-04-06 08:41:43 -07:00
Michael
b2adaea429
Add music subkeys up to April Fools
2019-04-01 00:09:52 -07:00
Christopher Snowhill
95e65ea405
Merge pull request #386 from CyberBotX/sample-rate
...
Up the max sample rate to 128K.
2019-03-30 17:26:00 -07:00
Christopher Snowhill
feef3b87d5
Correct formatting
2019-03-30 17:16:20 -07:00
Naram Qashat
91ab2e75b6
Up the max sample rate to 128K.
...
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00