Commit Graph

21 Commits

Author SHA1 Message Date
bnnm
8744c2f908 Add support for AIFC loop comments [Battle Tryst (Arcade)] 2020-12-05 19:26:18 +01:00
bnnm
60b2ecc21d Add VADPCM for AIFC + .n64 SDK/src samples 2020-05-01 16:04:23 +02:00
bnnm
f4d9ebfe47 Clean AIFF code 2020-05-01 09:12:20 +02:00
bnnm
e4e367daf0 Add .fda Relic Codec AIFC [Homeworld 2 (PC)] 2019-12-27 01:29:56 +01:00
bnnm
1720191b53 Add extensionless AIFC [Doom (3DO)] 2019-07-21 13:08:53 +02:00
bnnm
fef854ea87 Add .laif/aif-Loop extension [Psychonauts (PC)] 2019-04-07 01:47:07 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
2f5abcb11a Add .ai AIFF extension [Dragon Force (SAT) sfx] 2018-07-23 20:05:35 +02:00
bnnm
d48d2a4c87 Add .adp AIFF extension [Sonic Jam (SAT)] 2018-07-23 10:27:12 +02:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
88250d3d26 Add AIFC IMA4 [Alida (PC)] 2018-06-02 16:13:37 +02:00
bnnm
1c042b7784 Use IMA_int with mono files to clarify then IMA stereo is used
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
1ff0cecca8 Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
Chris Moeller
142cfc971d Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
halleyscometsw
ca679e3fd4 CBD2, a variation on the SDX2 theme, from the unreleased 3DO M2
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@813 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-07-27 12:24:03 +00:00
halleyscometsw
b95f41a330 check for zero loop points is useless
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@276 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 21:44:23 +00:00
halleyscometsw
cbc4a75925 add DVI as an AIFF-C and GENH coding
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@272 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 01:41:20 +00:00
halleyscometsw
5cd7897407 remove a debug printf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@270 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:49:45 +00:00
halleyscometsw
ea9aad22e1 properly check aiff playMode before deciding to use it for loop
this loop support may never be useful, bah


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@269 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:27:27 +00:00
halleyscometsw
c566ee6f4b add AIFF support (8 and 16 bit) and theoretically looping, if the Instrument chunk would only cooperate
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@268 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 16:11:59 +00:00
halleyscometsw
451dfe0bd9 add support for sdx2 in an AIFF-C package
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@265 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 03:23:44 +00:00