bnnm
1a73c574c0
Clean ADS code
2018-06-10 21:08:06 +02:00
bnnm
4e15ba517b
Add MPS extension
2018-06-10 19:27:14 +02:00
bnnm
973a649fbe
Document MIH/MIB/MIC/MSH details
2018-06-09 19:30:20 +02:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
bnnm
88250d3d26
Add AIFC IMA4 [Alida (PC)]
2018-06-02 16:13:37 +02:00
bnnm
2772696166
Add .rda extension [Rhythm Destruction (PC)]
2018-05-27 17:31:20 +02:00
Christopher Snowhill
b341f8d6b6
Merge branch 'master' into master
2018-05-20 16:22:31 -07:00
bxaimc
05aca5ceeb
Formatting some things
2018-05-19 16:17:18 -04:00
bxaimc
94a9cf1f7f
Add SADF DSP variant from Xenoblade Chronicles 2 (Switch)
2018-05-19 16:05:25 -04:00
bnnm
a57134dc2b
Add .gwd Ogg [Adagio Cloudburst (PC)]
2018-05-19 11:37:21 +02:00
bxaimc
0cbdbd8b7c
Remove unread PSI metadata ext
2018-05-16 19:53:15 -04:00
bxaimc
caf3bb871c
Add PSI file reading in Opus for loops in BlazBlue: Cross Tag Battle (Switch)
2018-05-16 17:58:09 -04:00
bnnm
17952d0db7
Add .rxx extension
2018-05-12 13:55:12 +02:00
bnnm
92419c2143
Add tri-Ace .aac Vita [Judas Code (Vita)]
2018-05-12 13:53:58 +02:00
Christopher Snowhill
35cd14fa04
Merge pull request #220 from bnnm/bao-downmix-etc
...
BAO, downmix, etc
2018-04-29 17:04:19 -07:00
bnnm
d292531654
Add switch_audio [Gal Gun 2 (Switch)]
2018-04-29 21:04:55 +02:00
bnnm
65b322943f
Add .trj/trm extensions [Need for Speed 3 (PS)]
2018-04-29 20:31:08 +02:00
bnnm
10e506675b
Add (wip) Ubi .pk support [Just Dance (Wii)]
2018-04-29 20:28:27 +02:00
bxaimc
ce2082a8d4
Add .KNS for KTSS meta
2018-04-29 13:24:01 -04:00
Christopher Snowhill
4ea0d1a9d7
Merge pull request #217 from bnnm/opus-sps-etc
...
Opus, sps, etc
2018-04-21 19:04:13 -07:00
bnnm
686d77debc
Clean Switch opus meta
...
Separate header variations since every other dev is going to make their
own, it was getting kind of messy.
2018-04-21 21:52:30 +02:00
bxaimc
26249d4750
add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2)
2018-04-20 18:41:25 -04:00
bnnm
165cb400b1
Add .at9 opus [Penny-Punching Princess (Switch)]
2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb
Add PPST .sng [Parappa the Rapper (PSP)]
2018-04-20 18:27:08 +02:00
bnnm
ab2cecf92d
Add encrypted .ogg from Ys VIII (PC)
2018-04-20 17:02:56 +02:00
bnnm
f5a3a2b5bc
Add .ad extension
2018-04-18 20:10:53 +02:00
bnnm
12cba40baf
Add .smc+smh [Wangan Midnight (System 246)]
2018-04-15 01:08:27 +02:00
bnnm
56d6cbbf6c
Add artificial format TXTP (.txtp)
...
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.
Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56
Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)]
2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3
Add .fsv WVE extension [Future Cop LAPD (PS1)]
2018-04-13 19:49:45 +02:00
bnnm
0482a120bc
Minor cleanup
2018-04-13 16:40:50 +02:00
bnnm
264ee065fa
Add missing .ovb and remove .tk1 as was only used for private testing
2018-04-13 00:04:29 +02:00
bnnm
dacac7f9b4
Fix missing .rpgmvo extension
2018-04-12 22:46:59 +02:00
bnnm
34522fafee
Add .eno Ogg [Metronomicon (PC)]
2018-04-12 22:46:18 +02:00
bnnm
27087edea2
Add .rpgmvo Ogg [RPG Maker MV games]
2018-04-07 19:04:06 +02:00
bnnm
b2766bf137
Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)]
2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a
Add .MS/VBX/SLB/OVB extensions;cleanup
...
- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00
bnnm
d4556f3310
Ignore LyN RIFF as it's parsed in its own file now; cleanup
2018-04-07 11:37:44 +02:00
bnnm
41e60f29da
Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)]
2018-04-07 11:31:43 +02:00
bnnm
8fab88be8f
Remove ps2_psw.c as it's now parsed by ubi_jade.c
2018-04-06 20:55:11 +02:00
bnnm
d39e7ec67d
Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
...
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
bnnm
effe65c934
Tweak PDT header (cleanup)
2018-03-31 20:42:02 +02:00
bnnm
b35f88159c
Add .mcadpcm [Skyrim (Switch)]
2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e
Add .PCM+.SRE [Viewtiful Joe (PS2)]
2018-03-31 13:10:57 +02:00
bnnm
94572fede5
Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef
2018-03-30 21:37:11 +02:00
bnnm
c843c350d1
Clean scd_int layout and rename to layered layout for later reuse
2018-03-30 21:28:32 +02:00
bnnm
99888d6517
Merge branch 'master' of https://github.com/kode54/vgmstream into test
2018-03-30 11:02:28 +02:00
bxaimc
d5c9165d07
Merge branch 'master' of git://github.com/kode54/vgmstream
2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a
Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too.
2018-03-29 21:03:23 -04:00
bnnm
531e8dc9b8
Rename blocked layout for consistency
2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef
Add .stx STHD [Kakuto Chojin (Xbox)]
2018-03-29 17:01:46 +02:00
bnnm
6ce4580683
Add .msv extension [Fight Club (PS2)]
2018-03-29 16:09:32 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
ae999b6769
Add .vis extension [AirForce Delta Strike (PS2)]
2018-03-29 01:21:50 +02:00
bnnm
ad755b85c6
Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)]
2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57
Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)]
2018-03-28 00:30:59 +02:00
bnnm
93c26cfef0
Rename coding_AICA to coding_AICA_int since it only does mono data
2018-03-27 23:32:01 +02:00
bnnm
1708dcaf63
Remove PCM16-XOR decoder and use decryption streamfile instead
...
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7
Remove BMDX decoder and use decryption streamfile instead
...
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
15206915d1
Tweak VDS/VDM num_samples
2018-03-27 22:20:20 +02:00
bnnm
c72ff8dd46
Clean ngc_bo2
...
Move code to rkv.c as it's the same format, add .rkv (archive)
extension, remove file and rename to init ngc_rkv
2018-03-25 11:08:36 +02:00
bnnm
1d656026e5
Add .L/R extension [Crash Nitro Kart (PS2)]
2018-03-24 19:43:17 +01:00
bnnm
eca9b83208
Simplify last block interleave
...
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
f132c11764
Add .aac ADPCM [Star Ocean Ananmesis v1, Heaven x Inferno (Mobile)]
2018-03-24 12:17:04 +01:00
bnnm
fbd8e94e41
Add Yamaha/NXAP ADPCM decoder
2018-03-24 12:08:16 +01:00
bnnm
13a5322e26
Add .smv [Cho Aniki Zero (PSP)]
2018-03-23 22:41:42 +01:00
bnnm
49331423e2
Add true multichannel XBOX-IMA
2018-03-23 21:21:44 +01:00
bnnm
a53712d495
Add RSD6WMA [Scarface (Xbox)]
2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
e2a3590158
Remove layout_ogg and cleanup
...
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bxaimc
ceaa776f83
Add -official- VSV extension to PSH meta. Modified channe_count flag in VSF for test files found in FFXII:TZA (PS4).
2018-03-19 15:19:30 -04:00
bnnm
79194a0178
Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)]
2018-03-17 19:57:54 +01:00
bnnm
1c78daa82a
Add .MSD extension [UNO (iOS)]
2018-03-16 18:51:21 +01:00
bnnm
71d642574b
Unify coding_NWAx in a single coding_NWA to simplify
2018-03-16 18:35:21 +01:00
bnnm
ad1f719cf3
Remove mus_acm_layout.c as it's not neede anymore
2018-03-16 17:23:50 +01:00
bnnm
97a2c76d96
Replace mus_acm layout with segmented layout
...
They did basically do the same thing, though segmented needs a bit more
memory, but in order to simplify the layout code and support MUS+Ogg
this was needed.
2018-03-16 15:58:29 +01:00
bnnm
8d4974033c
Allow ACM to play as regular (single file) layout and remove layout_acm
2018-03-16 13:03:39 +01:00
bnnm
8328814a2f
Add RSD6AT3+ [Crash of the Titans (PSP)]
2018-03-11 21:03:48 +01:00
bnnm
f525b46d20
Add Ogg .rof extension [The Rhythm of Fighters (Mobile)]
2018-03-11 19:47:57 +01:00
bnnm
3eeddcc41e
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
2018-03-11 19:24:06 +01:00
bnnm
15f221af7c
Rename aax layout to segmented layout, as now can be used for others
2018-03-10 20:25:57 +01:00
bnnm
a7870c5339
Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency
2018-03-08 23:32:58 +01:00
bnnm
c0906d1b0f
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
2018-03-08 23:26:10 +01:00
bnnm
67a2f29f75
Minor FADPCM cleanup
2018-03-08 22:55:50 +01:00
bnnm
61bfcb18c8
Add Rebellion .MIC extension [Rogue Trooper (PS2)]
2018-03-04 00:17:58 +01:00
bnnm
789ca26e8a
Add KID .WAF [Ever 17 (PC)]
2018-03-03 18:46:12 +01:00
bnnm
50354e404c
Clean some DSP metas
2018-03-03 18:44:02 +01:00
bnnm
ce568fb6a3
Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)]
2018-03-03 02:03:53 +01:00
bnnm
e9b2751064
Add XBOX mono/int to GENH/TXTH (as codec_mode 1) [Manhunt (Xbox)]
2018-03-03 01:09:44 +01:00
bnnm
c44b7ef264
Rename some blocked layouts for clarity
2018-02-25 16:52:57 +01:00
bnnm
494dfb8194
Fix .adm [Dragon Quest V (PS2)]
2018-02-25 15:04:29 +01:00
bnnm
4331fb7685
Add .e4x [Driver 3 (PC)]
2018-02-25 12:17:35 +01:00
bnnm
5e50819778
Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)]
2018-02-25 10:05:28 +01:00
bnnm
3a11728846
Remove xbox_xwav.c as riff.c now should produce identical files
2018-02-24 22:37:17 +01:00
bnnm
bae7eb0fd1
Add .xwav to riff.c, now .lwav and .xwav decode the same
2018-02-24 22:32:13 +01:00
bnnm
aca3dc5f2d
Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5]
2018-02-23 23:30:55 +01:00
bnnm
216ecf04b2
Rename psx_mgav to ea_swvr and clean for future changes
2018-02-17 21:15:21 +01:00
bnnm
9cf9416665
Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
...
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
67269eaf8a
Add L2SD Ogg [Lineage II Chronicle 4 (PC)]
2018-02-17 02:23:45 +01:00
bnnm
a0a5143daa
Fix some FSB IMA [Dead to Rights 2 (Xbox)]
2018-01-27 23:00:27 +01:00