bnnm
28dc316f95
Add NPS extension (Beautiful Katamari)
2017-01-22 11:40:01 +01:00
bnnm
b726349ece
Fix multistream count offset [Dragon Quest X SFX]
2017-01-19 00:33:12 +01:00
bnnm
78349c3c8f
Move "skip chunks" to OGG, only FFXIV needs it and breaks some DQ10 DSPs
2017-01-19 00:29:55 +01:00
bnnm
11968a5593
Add support for WiiBGM demuxed from G1L [Romance of Three Kingdoms 12]
2017-01-18 21:28:14 +01:00
bnnm
ef44b5b5cc
SCD DSP: validate size/offset and don't crash when failing to open
2017-01-18 21:19:43 +01:00
Christopher Snowhill
f47fabab9a
Fix another regression caused by ee5a40224d
deleting return statements that other switch cases fell into.
2017-01-17 10:37:47 -08:00
Christopher Snowhill
05a33eee1e
And this fixes that broken decoder in the event of starting on odd samples.
2017-01-16 22:26:08 -08:00
bnnm
9cea79eedc
Adjust minor vgmstream_open_stream condition
2017-01-15 22:16:28 +01:00
bnnm
295fcf1b8a
Improve buffer usage in some cases when using vgmstream_open_stream
2017-01-15 21:02:01 +01:00
bnnm
782c5927f6
Cache filesize and check when reading over filesize
...
Improves performance especially for buggy metas (before it would try to
fread every streamfile.read call when offset > filesize)
2017-01-15 20:58:47 +01:00
bnnm
30ec4d7c41
Increase default I/O buffer to improve performance
2017-01-15 20:48:00 +01:00
bnnm
cba1d28ae2
Fixed regression in Xbox codecs
2017-01-15 20:44:52 +01:00
bnnm
85e63743b7
Added SCD DSP Wii U [Dragon Quest X (Wii U)]
2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331
Merge pull request #61 from bnnm/formats-stuff
...
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f
Added SCD ATRAC3plus [Lord of Arcana (PSP)]
2017-01-14 23:00:19 +01:00
bnnm
2d52bc2921
Wrong func definition
2017-01-14 22:41:37 +01:00
bnnm
07c179e51c
Remove unused init_ffmpeg_faux_riff
...
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9
Fixed SCD XMA [Final Fantasy XIII (X360)]
2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2
Minor func rename (ffmpeg_make_riff_xma2_from_fmt)
2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d
Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)]
2017-01-14 21:21:39 +01:00
derselbst
088aa2414f
avoid format-security compiler warnings
2017-01-14 16:23:59 +01:00
bnnm
a1f8407ab1
Fixed GSP+GSB DSP total samples [Super Swing Golf GC]
2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf
Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360]
2017-01-14 01:39:21 +01:00
bnnm
48fa7b7dc0
Added a few helper functions
...
- open_stream_ext: opens a streamfile based on the filename + ext
- find_chunk_be/le: finds chunk_offset in chunked headers
2017-01-14 01:37:53 +01:00
bnnm
afed5c2e15
Deleted header.c (in the end not really useful or needed)
2017-01-14 01:32:04 +01:00
bnnm
c68608149c
Moved check_extensions/open_stream to streamfile.c/vgmstream.c
2017-01-14 00:59:54 +01:00
bnnm
747ee30992
Add missing meta description
2017-01-14 00:13:50 +01:00
bnnm
b99e37f170
Moved make_wav_header from util.c to test.c (only used there)
2017-01-14 00:10:45 +01:00
bnnm
14d2363670
Moved dsp_read_coefs_be to ngc_dsp_decoder.c
2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc
Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
...
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b
Added sanity check to MCA decoder, fixes some odd rips I've just encountered.
2017-01-09 09:29:08 -08:00
Christopher Snowhill
b1e81c8682
Fix typographical error.
2017-01-08 12:56:01 -08:00
bnnm
2467f9afdc
Added CXS [Eternal Sonata (Xbox 360)]
2017-01-08 14:19:32 +01:00
bnnm
013d43cccc
Add VDS/VDM
2017-01-08 13:04:23 +01:00
bnnm
01981a6686
Added PS2 VDS/VDM [Graffiti Kingdom]
2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d
Added .swag [Frantix PSP]
2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23
Remove some old DEBUG code
2017-01-08 02:58:52 +01:00
bnnm
7e520162a3
FFmpeg: remove ACCURATE_LOOPING flag now it's battle-tested
...
It's fast enough and the older looping code would need to be redone
anyway
2017-01-08 02:54:18 +01:00
bnnm
ad74cced1f
Moved coding/layout/meta switch-case descriptions to list in formats.c
2017-01-08 02:27:35 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
...
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373
Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360]
2017-01-07 17:04:21 +01:00
bnnm
03d744da53
Add make_riff_atrac3 (for FFmpeg)
2017-01-07 16:51:23 +01:00
bnnm
2557074ceb
Added .nps extension [Venus & Braves PS2]
2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e
Basic support for multi-stream SCD (FF XIV sfx)
2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47
Add SCD OGG v3 decryption (FF XIV Heavensward)
...
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
119f24a5be
Add .aa3 and .oma (demuxed PS3 movies)
2017-01-03 15:52:08 +01:00
bnnm
cc5657f9c9
Remove unused concatn_doublenull / concatn_fitting_doublenull
2017-01-03 15:02:42 +01:00
bnnm
dce063bb96
Add a single, unified format list; plugins build their own using it
...
To simplify adding new formats, for now it's a simple list and could
improve later. Some missing formats were indirectly added:
- Winamp: aifcl
- foobar: aifcl, b1s, bdsp, ffw, iadp, wb, xag
- XMPlay: many
2017-01-03 13:34:20 +01:00
Christopher Snowhill
8ef18d71ee
Fix C99-ism that MSVC 2010 doesn't like.
2017-01-02 10:27:27 -08:00
bnnm
5b70e3688b
Adjusted .h and stream opener
2017-01-02 17:05:01 +01:00
bnnm
aaf137817c
IMA tweaks
2017-01-02 17:03:49 +01:00
bnnm
6fa660c1a3
Define strncasecmp for MSC
2017-01-02 15:43:10 +01:00
bnnm
a77d4d21ce
Manually setting layout_none was not needed in mono PCM files
2017-01-02 15:42:26 +01:00
bnnm
9d33b42584
Improved SPW (PCM, sample rate)
2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
...
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef
Redone FSB1-4: improved XMA/MPEG, bugs, looping
...
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
c042878a1b
One more debug util
2016-12-29 13:27:10 +01:00
bnnm
ad660177c4
New utils for common/repetitive actions in stream headers
...
Meant to be more specialized than util.c (the main difference is that
header.c includes VGMSTREAM and may define other struts), used mainly in
metas
2016-12-29 13:24:24 +01:00
bnnm
9bd2003218
Fix minor warning
2016-12-29 01:46:49 +01:00
bnnm
fa31aa2cd7
Fixed wrong meta
2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee
Moved debug FSB5 MPEG from fsb.c to fsb5.c
2016-12-28 11:39:56 +01:00
bnnm
790bb79cc9
Allow to disable mpg123 stderr output for recoverable MPEGs (FSBs)
2016-12-28 01:38:56 +01:00
bnnm
ad3b081681
Fix possible segfault
2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076
Fixed minor compiler warnings (unused/uninitialized vars)
2016-12-27 16:33:10 +01:00
bnnm
08a1a50ccb
Fixed regression/segfault in multistream .mtaf [MGS3]; cleanup
...
Apparently some MTAF ripped with an old tool contain block data, and a
previous change attempted to support them. This broke multistream MTAF
(block header starts with 0x01, and frame header starts with 0x00, but
also 0x01 in multistreams).
Those MTAF should be re-ripped without blocks.
2016-12-27 14:35:23 +01:00
bnnm
e6b6a34a67
Removed unused layouts
2016-12-27 14:30:45 +01:00
bnnm
0f2627f8da
Added VGM_DEBUG_OUTPUT flag to define debug logging utils
2016-12-27 14:28:12 +01:00
bnnm
8daafeea90
Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
...
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80
Added Killzone VAGp (.vag); code cleanup
2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d
Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations
2016-12-26 13:27:47 +01:00
bnnm
12760d2183
Sanify loops: ignore negative start
2016-12-22 23:25:18 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a
Added PSVita HEVAG (original algorithm by daemon1)
2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d
Prepare loop finder for HEVAG and minor touches
2016-12-21 00:48:47 +01:00
bnnm
75485c388e
Moved VAG loop finder to function; comments, code preps
2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561
Fixed MSS sample count handling, hopefully.
2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3
Make XMA support dependent on FFmpeg inclusion, for now.
2016-12-18 11:41:26 -08:00
Christopher Snowhill
0ff86bd75a
Insert filters reference for xma.c
2016-12-18 11:38:57 -08:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6
init_ffmpeg accepts any generic header; init_seek edge cases (for XMA)
2016-12-18 13:10:08 +01:00
bnnm
ce040bbb36
Added put_8bit for consistency/clarity
2016-12-18 12:46:11 +01:00
bnnm
d1dc2b6082
Added .BCWAV dual stereo (3DS Lego games)
2016-12-18 10:24:14 +01:00
bnnm
27868be723
Fixed v5 header coef positions
2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23
Fixed PS2 MSS sample count and description
2016-12-16 20:29:02 +01:00
bnnm
76dc236b41
Added .pos support for .vgmstream (FFmpeg) files not directly supported
...
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af
MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off)
2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b
FFmpeg: expose block/frame size, rename totalFrames for clarity
2016-12-10 15:53:29 +01:00
Christopher Snowhill
2082a7a869
Updated to use bundled copy of FFmpeg libraries on win32, built with media-autobuild_suite.
2016-12-09 14:26:48 -08:00
Christopher Snowhill
a652ef3731
Updated to use FFmpeg 'accurate' seeking.
2016-12-08 16:11:55 -08:00
Christopher Snowhill
7c63b8411e
Merge pull request #48 from bnnm/format-fixes
...
Format fixes
2016-12-06 10:38:29 -08:00
bnnm
22d7708d68
Added FFmpeg MP4/AAC
2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09
Check for segfault
2016-12-06 11:53:54 +01:00
bnnm
80c72166e5
AT3: read skip samples to fix edge loops
2016-12-06 00:28:16 +01:00
Christopher Snowhill
ef6778bbc1
Updated foobar2000 component and main library to enable FFmpeg support.
2016-12-05 14:34:27 -08:00
bnnm
6568acc305
Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support
2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a
Load HCA encryption keys from external file (songname.extkey or .extkey)
2016-12-04 23:10:17 +01:00
bnnm
c5c97c4027
Fixed discard in edge cases
2016-12-03 18:17:37 +01:00
bnnm
0faa3286aa
Don't manually check framesRead and rely on FFmpeg's EOFs
...
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288
Improve init_seek: don't add existing index, find packet size (for M4A)
2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196
Check on init if seek to 0 works (buggier demuxers may fail)
2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61
Minor fixes and cleanup
2016-12-01 23:49:00 +01:00
bnnm
47be992b4b
Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek)
2016-12-01 20:11:17 +01:00
bnnm
f5da8281e2
Move FFmpeg reset to ffmpeg_decoder (cleanup)
2016-12-01 19:58:51 +01:00
bnnm
2754f05b11
Move FFmpeg looping to ffmpeg_decoder for further changes (cleanup)
2016-11-30 23:48:49 +01:00
bnnm
b9db20283d
FFmpeg: keep block size constant (for edge loops), don't write on EOF
2016-11-29 20:22:20 +01:00
Christopher Snowhill
fa4498d964
Merge pull request #44 from bnnm/ffmpeg-fixes2
...
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e
Open key using streamFile, needed to allow user-defined callbacks
2016-11-27 22:42:42 +01:00
bnnm
088fb4a480
Add Gunhound EX PSP key; try to get key from external file
...
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
5a1a122698
Util to read encryption keys from external file based on a songname
...
The format is "(songname.ext)key" (per song), "(.ext)key" (per folder)
2016-11-27 19:35:26 +01:00
bnnm
900390d153
add flag to disable MPEG
2016-11-27 16:14:40 +01:00
bnnm
69116cb6ad
Fix VGM_USE_MPEG #ifdef
2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b
FFmpeg fixes
...
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b
Added WMSF variation; AT3/MP3 support via FFMPEG
2016-11-25 22:29:07 +01:00
bnnm
9e6458c4b9
describe_vgmstream: FFMpeg long_name may be NULL
2016-11-25 22:19:18 +01:00
bnnm
a359dd1816
Null FFMpeg codecdata pointer on failure to avoid segfault
2016-11-25 19:35:52 +01:00
Christopher Snowhill
537dc454a5
Merge pull request #41 from bnnm/build-fixes
...
Build fixes: FFMPEG support in test/winamp
2016-11-20 11:36:37 -08:00
bnnm
cda61c3eeb
simplify slightly discarding
2016-11-20 18:55:00 +01:00
bnnm
ec068700ae
ffmpeg looping: allow compile with accurate (slower?) looping + document
2016-11-20 15:51:02 +01:00
bnnm
729658a19c
fix discard samples (looping works now) + document
2016-11-20 15:39:21 +01:00
bnnm
81d1f410a1
Fix missing decode_hca
2016-11-15 23:45:02 +01:00
bnnm
6381858c2f
Added optional FFMPEG support in text.exe/winamp
2016-11-15 00:05:19 +01:00
bnnm
ae5d71e377
Allow FFMPEG and MAIATRAC3PLUS to coexist
2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29
Document AINF header
2016-11-13 21:08:11 +01:00
bnnm
eddd789222
Add loop support for Zero Time Dilemma (PC)
2016-11-13 21:08:11 +01:00
bnnm
cc9b21bd48
Check if there are samples to play so it won't generate empty files
2016-11-13 21:08:10 +01:00
bnnm
5cd11594e2
Merge remote-tracking branch 'upstream/master'
2016-10-31 00:37:17 +01:00
Chris Moeller
e449722e93
Update MSVC project files.
2016-10-30 15:12:09 -07:00
Christopher Snowhill
82609f8cf6
Merge pull request #37 from bnnm/format-ps2-svag-snk
...
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06
LF was actually ok (they where CRLF previously but this is a unix file)
2016-10-30 18:59:09 +01:00
bnnm
ef8653569b
attemp to fix LF
2016-10-30 12:53:34 +01:00
bnnm
5d9b186625
Less C99
2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9
support for looping and v2 format (GANTZ)
2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9
Remove C99-isms for MSVC 2010.
2016-10-28 16:50:39 -07:00
Chris Moeller
3f813fad09
Revert to MSVC 2010.
2016-10-28 16:49:44 -07:00
bnnm
b5a9db8ae2
support for PS2 SNK SVAG
2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82
fixed AT3plus sample count (needed for non-looped files)
2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc
Merge branch 'master' of github.com:kode54/vgmstream
2016-08-24 17:34:13 -07:00
Christopher Snowhill
59b49aa99c
Updated PS2 MTAF decoder for features in the format that had yet to be discovered.
2016-08-24 17:33:18 -07:00
Christopher Snowhill
42c00f304b
Add rollback to FFmpeg loop seeking, since FFmpeg doesn't seem to institute any rollback of its own.
2016-08-14 15:18:34 -07:00
Christopher Snowhill
c4c7ec55bf
Tab normalization.
2016-08-10 18:34:13 -07:00
Christopher Snowhill
36aa6bf9cd
Add .sgb extension for RIFF WAV parser.
2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9
Fix bitrate reporting for FFmpeg.
2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d
fixed: coding_FFmeg is conditionally defined
2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1
fixed: move #endif into proper position
2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb
Fix for compiling without FFmpeg.
2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95
Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream
2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28
Merge branch 'dbzdokkan_key' into 'master'
...
Add Dragon Ball Z: Dokkan Battle ADX key
See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da
Undo an erroneous change to MP4 and HCA meta handlers that could crash.
2016-06-30 15:34:40 -07:00
Chris Moeller
4c75e6a5bc
Updated HCA decoder.
2016-06-29 19:56:20 -07:00
Chris Moeller
5200ed4a91
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
2016-06-28 19:27:30 -07:00
Chris Moeller
be6437bb45
And add a few missing things.
2016-06-28 00:28:29 -07:00
Chris Moeller
33563f4e7c
Add HCA support.
2016-06-28 00:20:37 -07:00
Chris Moeller
d53030faf8
And back to 2015 again.
2016-06-26 13:28:42 -07:00
Adam Gashlin
d3b3b9623d
Add Dragon Ball Z: Dokkan Battle ADX key
2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b
Accept 0x00010102 in header for CWAV
...
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
12c375e43f
Switch back to MSVC 2010
2015-10-04 09:41:07 +00:00
Chris Moeller
0f805b5ab3
Merge libertyernie/vgmstream
2015-08-30 18:06:37 -07:00
libertyernie
930c82edbf
Merge branch 'master' of https://github.com/codebase7/vgmstream into with_test_vcxproj
2015-08-30 10:16:46 -05:00
libertyernie
1cdb67dd88
Use built-in snprintf on VS2015
2015-08-30 10:10:26 -05:00
Chris Moeller
ed0b66fcf0
Further fix for MSVC 2015
2015-08-23 23:48:43 +00:00
Chris Moeller
cf0e1c5f2b
Add a guard on the bitrate calculator
2015-08-23 23:44:23 +00:00
Chris Moeller
d22043e0f7
Blah merge
2015-08-21 04:03:15 +00:00
Chris Moeller
5bc8e8b161
Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms
2015-08-13 00:31:49 -07:00
Chris Moeller
d0a476a99c
Updated to reflect actual mp4v2 API
2015-08-13 00:31:49 -07:00
Chris Moeller
6e4207f9a3
Updated for Visual Studio 2015
2015-08-13 00:31:49 -07:00
libertyernie
8ec83e1a6f
Merge branch 'master' of https://github.com/kode54/vgmstream
2015-08-12 18:19:11 -05:00
libertyernie
18726cbc4b
Include a missing file in the libvgmstream project
2015-08-12 18:11:04 -05:00
libertyernie
ed06d9fbcd
Remove trailing colon from ifdef
2015-08-12 18:09:10 -05:00
libertyernie
87c50104b4
Use the real stdint.h in Visual Studio environments that include it
2015-08-12 18:08:40 -05:00
Chris Moeller
4bfa73f31a
Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms
2015-08-02 00:20:57 -07:00
Chris Moeller
961e57d8d0
Updated to reflect actual mp4v2 API
2015-08-01 05:45:19 +00:00
Chris Moeller
6a9dadc544
Updated for Visual Studio 2015
2015-08-01 03:28:53 +00:00
Chris Moeller
833a7a20a5
Fix inline array declaration for MSVC
2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd
Merge pull request #20 from soneek/master
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Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1
Fix typo
2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269
Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms
2015-07-07 15:46:08 -07:00
smt
e101fc8dc8
Add new ADX key.
2015-07-06 09:06:41 -07:00
codebase7
f4494770ac
Make output directories for libvgmstream and in_vgmstream VC projects
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relative to the project directory to allow building them to succeed.
(Not every one has Winamp installed on a H:\ partition.)
2015-05-20 02:23:18 -04:00
Chris Moeller
8ce5de5835
Merge pull request #16 from soneek/master
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Xenoblade 3D support
2015-05-16 18:55:27 -07:00
Joseph Gibbs
51dfc3339a
Added support for Xenoblade Chronicles 3D adx
2015-05-16 15:30:15 -07:00
libertyernie
346d18cce4
Ensure that Ogg Vorbis output is in host endian
2015-05-13 13:11:24 -05:00
Soneek
3826cd0f8e
Add LWAV output option to test, fix so that we need at3plusdecoder.dll, not .def in test and winamp builds
2015-05-11 15:02:21 -07:00
Chris Moeller
f6367fb0a8
Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files.
2015-04-10 13:00:08 -07:00
Chris Moeller
2ff56989b1
Fix it so it compiles
2015-02-13 16:49:29 -08:00
Chris Moeller
4dcb647b67
Hopefully fixed bitrate checker for formats that don't use the primary streamfile pointers
2015-02-13 16:47:59 -08:00
Chris Moeller
9732c8a0a5
Fixed bitrate calculator for formats that leave some channels' streamfile pointers empty
2015-02-12 14:22:51 -08:00
Chris Moeller
2c5e8a1421
Implemented function for querying the average bitrate of all stream files associated with a VGMSTREAM instance
2015-02-08 19:01:26 -08:00
Chris Moeller
64be1ead91
Crash fix for random files passing into this function and attempting to allocate negative channel count arrays
2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b
Added G.719 decoding support to BNSF input
2015-01-24 21:08:25 -08:00
Chris Moeller
2cafa1a676
Updated stack_alloc.h
2015-01-21 18:03:06 -08:00
Chris Moeller
a4f8a09541
Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA)
2015-01-21 17:50:27 -08:00
Chris Moeller
b493f27710
Add new files to MSVC project files
2015-01-21 17:37:14 -08:00
Chris Moeller
758615222f
Removed C99-isms for old compilers
2015-01-21 17:31:44 -08:00
soneek
b015ae9982
Merge branch 'master' of github.com:soneek/vgmstream
2015-01-21 19:29:12 -05:00
soneek
46f21d977b
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d
Fixed bug making SSB4 music unopenable
2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3
Sign extension bad! Fixed BFSTM format support.
2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f
Update IDSP for Super Smash Bros. Wii U from patch by crediar
2014-12-13 17:04:33 -08:00
soneek
709c727401
Update bfstm for any header size
2014-12-11 20:31:01 -05:00
Chris Moeller
e159c86975
Revert to MSVC 2013
2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434
Updated project files to MSVC 2015
2014-11-20 21:49:21 -08:00
zeromus
52728a82d3
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 02:58:33 -05:00
Chris Moeller
c96d86bfc8
Added missing files to MSVC 2013 project
2014-10-19 16:49:40 -07:00
soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
745889b612
add bfwav to MSVC 2008 project file
2014-09-16 16:28:49 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
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thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Chris Moeller
716d359865
Merge pull request #6 from TricksterGuy/master
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Fixes for undefined reference errors when linking / update audacious plugin for audacious 3.5.1
2014-09-14 18:52:03 -07:00
Chris Moeller
d6e3ecf6a1
Merge branch 'master' of github.com:kode54/vgmstream
2014-08-15 05:39:30 -07:00
Chris Moeller
b0246bbceb
Updated project for MSVC 2013
2014-08-15 05:39:11 -07:00
Brandon
f1b842ca42
Add fsb5.c also
2014-08-10 12:28:13 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Brandon
85325442ba
Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined
2014-08-05 00:59:58 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
3dda6329fc
Add include for PATH_LIMIT macro
2014-08-02 20:50:47 -07:00
Chris Moeller
7d91d39489
Add bfwav.c to MSVC 2010 project
2014-08-02 20:50:24 -07:00
Chris Moeller
c37a9cc3dd
Soneek forgot a comma
2014-08-02 20:39:52 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
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Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
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This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
a2af756764
hcs's update for IMA decoder
2014-06-01 20:19:05 -04:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00
soneek
0932405b54
Update for Paper Mario Sticker Star PCM BCSTM
2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1
Bumped path limit on new FSB5 meta handler
2014-04-23 22:12:33 -07:00
manakoat
842c064b3b
FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now
2014-04-23 21:36:06 -07:00
manakoat
b533969527
Fixed DSP stuff n FSB5
2014-04-23 21:35:08 -07:00
manakoat
3be505428a
FSB5 DSP added, still WIP
2014-04-23 21:34:08 -07:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6
Test commit, sorry
2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389
remove nonsense (thanks kode)
2014-04-23 21:25:30 -07:00
Chris Moeller
10c9f68345
Merge branch 'master' of github.com:kode54/vgmstream
2014-03-14 23:09:39 -07:00
Chris Moeller
b2c8e5cbac
Another Drag-On Dragoon 3weird samplerate (40999)
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From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a
another update from soneek for IMA support in BCSTM
2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545
replacing meta for bcstm with revision from soneek
2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
eeab20de3a
Added missing file
2014-02-26 00:58:00 -08:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed
.XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999
2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
a095da3965
safer extension list construction
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1016 didn't fix anything (just caused skipping over every other ext). Winamp's issue was fixed in 5.666.
2014-02-25 22:14:13 -08:00
Chris Moeller
8a618d7a3d
concatn_doublenull was expecting two nulls after the string to be concatenated
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Seems to fix loading in Winamp 5.66, it must be more aggressively reusing (or just not clearing) stuff that was cleared before.
2014-02-25 22:13:07 -08:00
Chris Moeller
bd5cdb35de
Epic Mickey 2 Wii ADPCM
2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6
Fixed path limit for new Ubisoft CKD handler
2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0
fix interleaved msf (PS ADPCM in particular)
2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112
more ADX keys
2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd
Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3).
2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba
new! Slotter Mania P - Mach Go Go Go III (PSP) key!
2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5
more keys!
2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc
more adx keys
2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce
Added support for Orcs Must Die (PC)
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Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47
- Calculate start offset from data length field
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- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
91867c0732
Fixed AT3 looping again
2013-06-26 11:23:46 -07:00
Chris Moeller
bd85ad76e8
Fixed mono AT3 decoding, and simplified n-channel decoding
2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
27f5a4c7fe
Fixed AT3 looping
2013-06-26 03:46:31 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50
Fixed THP for SSBB movie files and possibly others
2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4
Fixed a serious bug in THP init function
2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00
Chris Moeller
64b74d320a
Disabled MSVC 2012 default of SSE2
2013-06-12 06:51:44 -07:00
Chris Moeller
75d329cc1d
Updated projects for MSVC 2012 using v110_xp platform
2013-06-07 18:53:29 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
Chris Moeller
b54d0be218
Fixed two crash bugs
2012-12-30 12:38:35 -08:00
Chris Moeller
5ec0ec0d34
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
dd014fc805
Modified to support fdk-aac sample sizes larger than 16 bits
2012-11-26 11:53:26 +00:00
Chris Moeller
c8266b2b8b
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
84dfcb3d5a
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
9286736218
Removed stale source control and updated projects to revision 995
2012-11-26 11:53:26 +00:00
Chris Moeller
d811a85408
Tossed in missing files
2012-11-26 11:53:26 +00:00
Chris Moeller
d44b9be5c5
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
0e52bf94d2
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:26 +00:00
Chris Moeller
1550f90139
Fixed MP4 handler passing the end of the stream
2012-11-26 11:53:26 +00:00
Chris Moeller
b651b0884f
Modified to support fdk-aac sample sizes larger than 16 bits
2012-11-26 11:53:26 +00:00
Chris Moeller
4dfd36b5ab
Removed unnecessary reinitialization
2012-11-26 11:53:26 +00:00
Chris Moeller
275e4e9c61
Implemented MP4 AAC support for iOS AKB format
2012-11-26 11:53:25 +00:00
Chris Moeller
10db78a699
Removed stale source control and updated projects to revision 995
2012-11-26 11:53:25 +00:00
Chris Moeller
978eaef956
Tossed in missing files
2012-11-26 11:53:25 +00:00
snakemeat
76694bec58
Added ADX key for StormLover Kai!! (PSP).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1004 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-14 04:57:21 +00:00
halleyscometsw
a73fad53f5
weird broken loop from Metal Gear Rising - Revengeance Demo
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1003 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-11-03 13:06:04 +00:00
halleyscometsw
30e33d70a2
fix .sns broken with r987
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1002 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-10-02 03:37:47 +00:00
halleyscometsw
bcb7d5dad9
another magic special case for de Blob 2 (6 channels)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1001 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-17 04:21:58 +00:00
bxaimc
f227e3fe47
Tossing nonsense out the window. Hello r1000! :D
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@1000 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:47:35 +00:00
halleyscometsw
fde27b8e68
remove missing object from Makefile
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@999 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:16:49 +00:00
halleyscometsw
55b50601b4
Psychic software's obfucsated ogg as seen in Darkwind: War on Wheels (untested)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@998 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-09-05 03:12:58 +00:00
bxaimc
26f6e3208c
Added RSD6OOGV support for Scarface: The World is Yours (PC)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@996 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-31 05:12:04 +00:00
halleyscometsw
b070e7d038
remove an extraneous free(), thanks to Lioncash for spotting it
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@995 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 14:00:20 +00:00
halleyscometsw
504d3df98f
CWAV uses straight up sample counts, not nibbles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@994 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:40:46 +00:00
halleyscometsw
bed971faf8
CWAV for 3DS, added as a modification to Wii RWAV/RWAR/RWSD
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@993 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-28 05:08:46 +00:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
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Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
c6d3e4d343
a little cleanup for xvag mp3
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@991 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 16:43:33 +00:00
halleyscometsw
98ebe15f45
safer file name copies
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@990 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 15:34:10 +00:00
halleyscometsw
5a042c79ec
oops, big endian means big endian
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@989 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-21 03:17:56 +00:00
halleyscometsw
b8ac38c156
add ps2_2pfs to audacious makefile
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@988 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:34:09 +00:00
halleyscometsw
a4561ef328
XNBm support, share some functionality among RIFF-related formats
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@987 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-20 05:17:52 +00:00
snakemeat
4320444a9d
fixed Makefile for ps2_2pfs, thanks to soneek for catching.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@986 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-19 13:19:35 +00:00
snakemeat
fc8494c7ae
Update channel count offset for 2PFS header.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@985 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-16 02:28:02 +00:00
snakemeat
1c67f85bc7
Add PS2 2PFS meta. Cannot determine loop points.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@984 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-15 03:41:24 +00:00
bxaimc
1cb9456138
Work started on FSB5 support. Completely useless since it's just a half-assed copy and paste for now. Enjoy...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@983 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-13 06:50:57 +00:00
halleyscometsw
8d8a5ab55a
fix FFXIV 03.scd (ability to skip MARK), some groundwork for Wii DSP ADPCM scd
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@982 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-09 21:42:02 +00:00
bxaimc
747a8a6ba9
Added support for Devil May Cry HD Collection (PS3) EFF ESS BEES. Some work and some don't. Dunno why but one day I'll fix that....eventually...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@981 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-07-27 05:32:13 +00:00
bxaimc
b1e043d63f
Fixing the No-Nos
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@980 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-19 14:15:49 +00:00
snakemeat
8202441041
Fix missing equals sign in PS3 MSF.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@979 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-05-16 02:43:55 +00:00
snakemeat
230eff72e6
Add PS3 IVAG meta, oops missed a file.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@978 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:48:57 +00:00
snakemeat
70df3651fa
Add PS3 IVAG meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@977 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-04-14 16:07:21 +00:00
halleyscometsw
4c35b14310
fix hsf for audacious
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@976 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 09:37:23 +00:00
snakemeat
456953507b
Update 3DO STR to handle additional combination of headers.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@975 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-22 02:25:16 +00:00
snakemeat
4ef19d3820
Add PS2 HSF meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@974 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-03-21 03:30:36 +00:00
bxaimc
3d93bbf02e
Added support for Skylanders: Spyro's Adventure (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@973 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-01-30 02:09:08 +00:00
bxaimc
fdd621cb59
You can't see it. It's electric! Or unnecessary...
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@972 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:45:16 +00:00
halleyscometsw
810f6e4635
oldschool C
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@971 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-16 03:31:08 +00:00
halleyscometsw
d8e13f6d29
SCD Ogg Vorbis with obfuscated header triad (FFXIII-2)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@970 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-15 08:00:47 +00:00
halleyscometsw
968b6afdf1
CyberBotX's MSADPCM support for RIFF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@969 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-12-14 00:04:03 +00:00
bxaimc
28643c877f
Fixed problem with MP3ID offset due to playing MPEG as PS ADPCM (for Uncharted 3 & Medieval Moves)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@968 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-11-21 15:46:29 +00:00
halleyscometsw
8f7faebedd
support an improved form of ADX encryption
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@967 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-20 12:00:01 +00:00
manakoat
4db4ae8620
small changes in FSB MPEG
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@966 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-08-06 07:34:00 +00:00
manakoat
85e9303b61
added .mms support (ShellSHock Nam '67)
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added WIP support for Mini Minjas (.mnstr)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@965 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-22 05:32:10 +00:00
halleyscometsw
1c2ebea3bf
lf format specifier doesn't work well in some runtimes (Wine)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@964 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-07 15:25:38 +00:00
manakoat
66b3ca672e
New FSB4 Flag (Dead Space iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@963 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-07-03 19:01:33 +00:00
bxaimc
fadf30dcfc
Fixed ADX loop flag issue for files with 0 for both loop and end sample values.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@962 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 23:02:42 +00:00
bxaimc
83e098b83d
Added support for Transformers: Dark of the Moon (Wii)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@961 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-21 02:34:31 +00:00
manakoat
9d25a6bbb4
Add Apple Quicktime 4-bit IMA ADPCM to GENH, ID 17 (0x11)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@960 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-20 16:40:32 +00:00
snakemeat
feeea87f30
Added key for Uragiri wa Boku no Namae o Shitteiru (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@959 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-17 23:05:09 +00:00
bxaimc
7e2c02efc8
Adjusted chan count and freq. to ignore the muted left channel.
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Sounds like crap but maybe it's how it shows up in-game.
Might also sound crappy due to the usage of 8-bit PCM.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@958 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-06-01 22:53:29 +00:00
snakemeat
fb0c6c015d
Update KLBS start offset and sample count.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@957 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:42:11 +00:00
snakemeat
2b1a89dfd7
Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
halleyscometsw
a4c132bddc
mtaf is no longer considered "experimental"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@955 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 14:35:31 +00:00
halleyscometsw
fde0d8d5a1
Square-Enix SCD (SEDB SSCF) Vorbis
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@952 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-28 09:03:45 +00:00
bxaimc
d4e2f18106
Added initial support for .TUN (LEGO Racers (PC)), broken though (for now)
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Added .WPD support for Shuffle! (PC)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@951 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-18 20:33:00 +00:00
bxaimc
cd8908869f
Add support for PSP MUSX from Pirates of the Caribbean: At World's End
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@950 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 19:20:31 +00:00
halleyscometsw
69f4a4445f
proper credits for MTAF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@949 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-15 00:40:17 +00:00
halleyscometsw
d321549532
accurate MTAF decoding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@948 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-14 08:00:40 +00:00
halleyscometsw
cf60da0f24
MGS3 VAG2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@947 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 04:09:34 +00:00
halleyscometsw
c98cb8f25e
reenable mpeg
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@946 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:53:56 +00:00
halleyscometsw
72aca13617
MGS3 VAG1
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@945 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:47:20 +00:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
efe54a554e
a few fixes for audacious
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@942 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:27:40 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
bxaimc
680bcec3a6
Added support for 18khz CAF from Ridge Racer Accelerated (iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@940 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-04 13:27:02 +00:00
bxaimc
86f764366e
Added support for looping "PS3_" MUSX from "Rio"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@939 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-20 03:19:45 +00:00
snakemeat
75ef3919ff
Update channel count detection for PS3 SGH/SGB
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
snakemeat
f68125a041
Update KLBS to use original .BNK extension.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@937 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-24 02:29:09 +00:00
manakoat
fcdf82d884
fixed GCub meta for mono playback
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@936 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 20:28:47 +00:00
manakoat
4ccda63fc3
Just some fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7
fixed overflow in sample calculation for SGXD/WAVE header
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769
add new extension for SGXD/WAVE
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
snakemeat
c829019e48
Add PS3 KLBS meta.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@932 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 03:17:53 +00:00
halleyscometsw
36e121645a
a few adjustments to .sfx and .sf0 (looping)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@931 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:18:40 +00:00
halleyscometsw
84e23b7faa
Excitebots .sfx and .sf0
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@930 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-03 09:03:18 +00:00
snakemeat
501042c6ff
Added key for Shakugan no Shana (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@929 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-27 04:37:00 +00:00
halleyscometsw
ce2816c0eb
ADP! from Balls of Steel
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@928 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-22 06:57:50 +00:00
snakemeat
9b53ff6990
Added key for Nanatsuiro - Drops Pure!! (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@927 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-20 04:12:20 +00:00
bxaimc
e14ce06d23
Added .PSND support for Crash Bandicoot Nitro Kart 2 (iOS)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@926 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-19 02:59:42 +00:00
halleyscometsw
1af427264b
La Corda d'Oro adx key
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@925 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-16 22:10:08 +00:00
manakoat
f514642b76
add Mattel Hyperscan format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@923 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-15 18:24:50 +00:00
snakemeat
8489991ec9
Forgot to close header file for PS2 WMUS.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@922 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 05:18:31 +00:00
halleyscometsw
ef1aa13b3d
kode54's r918-1 fixes for foobar2000, add ps2_wmus.c to audacious makefile
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@921 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 03:58:50 +00:00
snakemeat
2f579ffe7e
Fix loop end calculation for PS2 WMUS.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@920 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:51:46 +00:00
snakemeat
85e4780db3
Add PS2 WMUS for "The Warriors" PS2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@919 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-13 02:23:53 +00:00
bxaimc
16bae0a74d
Combined FSB metas
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@918 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 12:56:16 +00:00
bxaimc
7fea3b3211
Fixed MUSX v010 sample rate for "PS3_"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@917 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-08 02:03:29 +00:00
halleyscometsw
e03dd94e76
fail if no known codec
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@916 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-07 23:05:35 +00:00
halleyscometsw
01fee18e48
detect padding at end of pc_snds
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@915 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 22:03:21 +00:00
halleyscometsw
4e8688a9dd
fix snds channel order and sample rate
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@914 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 18:47:48 +00:00
halleyscometsw
bf8a32fefd
.snds from Incredibles PC
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@913 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-02-06 09:49:57 +00:00
halleyscometsw
6bf8f36726
.seg support for Xbox ADPCM as well as existing ADPCM
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@912 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-22 02:31:52 +00:00
halleyscometsw
7b78a5262d
MPEG fixes from kode54, get the right freq and srate even with MPG123_NEED_MORE, avoid locking up with too little data
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@911 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-19 13:54:59 +00:00
snakemeat
54a6cc88eb
PS3 VAWX, Add loop points and flag. 6 channel audio sounds off.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@910 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 22:16:05 +00:00
snakemeat
e4c1a9de5b
Add PS3_VAWX. Attempting to verify 6-channel files.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@909 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 21:22:10 +00:00
halleyscometsw
a563156be4
allow a possibly malformed AIX with missing samplerate for 2nd segment
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@908 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-17 18:29:29 +00:00
snakemeat
c14e50f478
Update MSF container for Sony ADPCM content with an invalid file size (0xFFFFFFFF) in the header.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@907 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-14 01:13:02 +00:00
halleyscometsw
040a5a0648
lsf meta and decoder, Fastlane Street Racing (iPhone)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@906 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-13 08:11:58 +00:00
halleyscometsw
0541b579cb
handle > 2 channels in .baf, don't call it "Blur" anymore
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@905 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-12 01:50:45 +00:00
halleyscometsw
2bb675b980
init filename array
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@904 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-06 01:23:02 +00:00
halleyscometsw
9101076b45
stereo adpcm_wii
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@903 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-05 15:49:42 +00:00
halleyscometsw
c58b2e2acd
Add support for CRI's UTF DSP samples, with ADPCM_WII tables. Currently extensionless.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@902 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:20:49 +00:00
halleyscometsw
0c2058782f
add ps2_strlr stuff to makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
863012e3ec
Added key for Sotsugyou 2nd Generation (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@899 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-16 06:12:29 +00:00
halleyscometsw
582d64439a
fix broken wwise dsp history offsets
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@898 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-13 04:16:39 +00:00
halleyscometsw
6263225565
add KOVS Ogg from Dynasty Warriors Online
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@897 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 06:42:42 +00:00
snakemeat
faeeba479a
Update PS2 RWS meta for new type 2 format [Nana (PS2)].
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@896 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-11 03:31:04 +00:00
snakemeat
7ebec9ffe1
Added key for Sakura Taisen 3 ~Paris wa Moeteiru ka~ (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@895 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 05:15:12 +00:00
snakemeat
bd5f4d4109
Added key for Sakura Taisen: Atsuki Chishio Ni (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@894 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-08 01:48:34 +00:00
halleyscometsw
6a32527dd4
add ps2_iab_blocked to makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@893 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 22:09:05 +00:00
manakoat
c7618cc4ac
small fix to iab block layout
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
snakemeat
56f31b8f4a
Clean up VGS meta to have it's own constant and proper description for use in the File Information dialog for Winamp plugin.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@890 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 17:30:48 +00:00
snakemeat
61e064dc4d
Added key for Soshite Kono Uchuu ni Kirameku Kimi no Shi XXX (PS2).
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@889 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-05 08:28:13 +00:00