bnnm
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39dfdee9e4
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cleanup: function defs, unused vars
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2021-07-29 22:29:49 +02:00 |
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bnnm
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93339ba2bc
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Add Tantalus .tad decoder [House of the Dead (SAT)]
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2021-07-23 22:30:57 +02:00 |
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bnnm
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d49aacbf52
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Improve MSADPCM accuracy
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2021-06-20 18:10:34 +02:00 |
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bnnm
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0db3b799c0
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Fix Ogg looping with wrong granules [Aristear Remain (PC)]
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2021-03-14 16:25:00 +01:00 |
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bnnm
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a2a4a48524
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Add XA 8-bit mode [Micro Machines (CD-i)]
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2021-02-24 23:40:20 +01:00 |
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bnnm
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1efba60b5e
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Fix broken HCA looping
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2021-02-17 18:56:04 +01:00 |
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bnnm
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18ae83d656
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Add tri-Ace Codec [Star Ocean 3 (PS2), Valkyrie Profile 2 (PS2)]
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2021-02-16 23:14:07 +01:00 |
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bnnm
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3d87f31361
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Add .cwav + decoder [RADIO ZONDE (PC)]
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2021-01-23 15:50:32 +01:00 |
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bnnm
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ceea5d0d55
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Add Speex decoder (disabled)
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2021-01-12 15:11:24 +01:00 |
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NicknineTheEagle
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d4754b00b0
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Split Ubi IMA and Ubi SCE IMA into different codecs
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2020-12-06 21:05:13 +03:00 |
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bnnm
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2135fea36d
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Fix CBD2_int decoder
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2020-12-01 23:21:58 +01:00 |
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NicknineTheEagle
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0df7f8ccca
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EA SCHl: Unified EA-XA decoder
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2020-11-01 07:56:10 +03:00 |
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bnnm
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e325a739f8
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Fix multichannel/variable frame ASKA ADPCM [Resonance of Fate (PC)]
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2020-10-17 19:00:33 +02:00 |
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bnnm
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27fd84ca8c
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Add .way bgm decoder/meta [Eien no Owari ni (PC)]
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2020-10-11 00:01:11 +02:00 |
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bnnm
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dd0fbb0e65
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Add silence codec/meta for special cases
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2020-08-15 18:23:49 +02:00 |
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bnnm
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9216971505
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Make segmented/layered loop/behave a bit more standard for seeking
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2020-08-01 00:48:15 +02:00 |
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bnnm
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5a311f4746
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Improve seeking speed
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2020-07-29 19:34:55 +02:00 |
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bnnm
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16a056437d
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Separate part of vgmstream.c to decode.c and render.c
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2020-07-26 18:36:47 +02:00 |
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