bnnm
6fe7e33f5a
Minor comment
2017-10-28 18:03:36 +02:00
bnnm
bffbefb150
Move ADX key list to it's own file (cleanup)
2017-10-28 12:38:27 +02:00
bnnm
58e213cbf3
Fix closing XSB streamFile
2017-10-28 10:51:55 +02:00
bnnm
1ff0cecca8
Fix minor compiler warnings (missing const/static/case defaults/etc)
2017-10-28 01:34:32 +02:00
bnnm
75b0b275f1
Fix XWB WMA, leaks [Prince of Persia 2 Xbox]
2017-10-28 01:31:08 +02:00
bnnm
2a57dda6d9
Add/fix SAB+SOB [Worms 4 PC/PS2/Xb]
2017-10-27 18:53:17 +02:00
bnnm
d09dc9739b
Add encrypted ATRAC3 BGW [Final Fantasy XI PC]
2017-10-27 18:50:06 +02:00
bnnm
56586b84dc
Fix some ADP [Omikron: the Nomad Soul]
2017-10-27 18:40:09 +02:00
bnnm
01f91226da
Fix some AWC [Red Dead Redemption PS3]
2017-10-27 18:39:32 +02:00
bnnm
f23cd6192f
Add extra HCA keys
2017-10-27 18:03:11 +02:00
bxaimc
0d440dbecd
Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually.
2017-10-20 21:06:49 -04:00
bnnm
6b57005c07
Fix some S14/SSS (Korogashi Puzzle Katamari Damacy)
2017-10-14 13:42:59 +02:00
bnnm
7edf3d3fe1
Improve BNSF num_samples and cleanup
2017-10-14 12:42:44 +02:00
bnnm
4d0c8b54fd
Add .CD wav extension
2017-10-14 12:34:32 +02:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
874694bd0a
Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels
2017-10-08 17:34:07 +02:00
bnnm
cb64f71ba0
Fix MUSC looping [Spyro: A New Beginning (PS2), Ty (PS2)]
2017-10-08 17:30:56 +02:00
Christopher Snowhill
1da9d0887a
Fix double-free.
2017-09-30 15:15:15 -07:00
Christopher Snowhill
bcfe417ab6
Merge branch 'master' of github.com:kode54/vgmstream
2017-09-30 15:04:50 -07:00
bnnm
07a6fba10f
Free HCA testbuf and reduce allocs
2017-09-30 19:36:13 +02:00
bnnm
6c5a97c8ed
Fix compiling in GCC (false not defined)
2017-09-30 19:20:09 +02:00
bnnm
25f7a64dc6
Merge branch 'master' of https://github.com/kode54/vgmstream into fixes
2017-09-30 11:48:17 +02:00
Christopher Snowhill
afdb135567
Oops, forgot to free it.
2017-09-29 17:03:21 -07:00
Christopher Snowhill
72f5f3e0b0
Dynamically allocate and resize the decode buffer when searching for HCA keys, preventing a serious crash due to decoding past the stack allocated buffer.
2017-09-29 16:56:43 -07:00
bnnm
14957d6269
Fix XWB split bug with some codecs
2017-09-30 01:52:49 +02:00
Christopher Snowhill
a1a98c2691
Handle uninitialized variable in case of non-matching extensions.
2017-09-29 16:31:47 -07:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00
bnnm
abaefd17cd
Rename wwise_opus to switch_opus as it's apparently so
2017-09-30 00:16:40 +02:00
bnnm
8a8ebe3e24
Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma)
2017-09-29 23:37:20 +02:00
bnnm
8aae6ed794
Fix multichannel EA-XMA [Dante's Inferno (X360)]
2017-09-29 23:28:27 +02:00
bnnm
8dfac7c465
Fix minor size bug in Wwise Vorbis
2017-09-29 23:27:21 +02:00
bnnm
0bb62ce57d
Minor comments/documentation
2017-09-29 23:26:42 +02:00
bnnm
a7acf244ae
Fix HCA crash bug when testing keys
2017-09-29 23:24:25 +02:00
bnnm
81fd33612e
Add some HCA keys
2017-09-25 00:00:36 +02:00
bnnm
93a122536c
Get TXTH FFmpeg's num_samples if not specified, sometimes works
2017-09-24 22:28:35 +02:00
bnnm
9f90ca9181
Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts
2017-09-24 22:27:33 +02:00
bnnm
f25d559f68
Add Wwise Opus
2017-09-24 18:55:25 +02:00
bnnm
a8370b4892
Add EA-XMA for EA SNU [Dante's Inferno (X360)]
...
only 1/2ch works correctly as multichannel layout need to be
investigated
2017-09-24 18:52:09 +02:00
bnnm
4bb1103e3d
Update bik FFmpeg init
2017-09-24 18:46:33 +02:00
bnnm
be8357926d
Fix compiling with codecs disabled
2017-09-24 18:45:39 +02:00
bnnm
d644d2f9f7
Add HCA key detection and key list
...
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
bnnm
dd027f32eb
Fix some SCD with MARK chunk [Lightning Returns X360]
2017-09-17 03:35:03 +02:00
bnnm
d46996a642
Improve Guitar Hero II multi-streams with block layout
...
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
b758e8f60d
Fix VAG interleave in rare cases [The Simpsons Wrestling (PS)]
2017-08-28 18:26:55 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
5bf0ddbfac
Fix RWS PCM16BE [The Legend of Spyro (X360)]
2017-08-27 22:18:08 +02:00
bnnm
5d12d6fb67
Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int
2017-08-27 22:17:13 +02:00
bnnm
6dcc890d19
Adjust FSB4 looping so most jingles don't loop
2017-08-26 03:23:39 +02:00
bnnm
27c69687d5
Fix some RWS num_samples [Burnout 2 (Xbox)]
2017-08-26 02:35:14 +02:00
bnnm
be5a0371f5
Fix division by zero in some cases
2017-08-25 23:27:23 +02:00
bnnm
a04b83b206
Add PCM8, fix subsongs for large files
2017-08-25 22:43:33 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
0103f449d0
Pass stream_index to FFmpeg manually for flexibility
2017-08-19 10:28:28 +02:00
bnnm
d9fb118412
Add BINK multi-stream support and v2 header
2017-08-18 19:24:19 +02:00
bnnm
6642607d0e
Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)]
2017-08-18 18:54:21 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
d219804b99
Add stream selection and/or stream name reading for some formats
2017-08-12 11:46:28 +02:00
bnnm
561048e613
Fix again TXTH LINE_MAX, even VS2015 was complaining
2017-08-12 11:11:08 +02:00
bnnm
efdcd16ac1
Fix some EA BNK [Medal of Honor Heroes 2 PSP]
2017-08-05 17:55:49 +02:00
bnnm
fadb999207
Add AHX type 0x08 decryption, with .ahxkey files (16b*3, start/mult/add)
2017-08-04 21:48:55 +02:00
bnnm
cb05313b13
Add P3D MPEG decoder [Prototype 1/2 (PS3)], fix debug crap
2017-07-29 23:53:45 +02:00
bnnm
474ca0be94
Use AHX mpeg-custom, add type 0x10, detect encryption, fix encoder delay
2017-07-29 23:16:30 +02:00
bnnm
d54492cb95
Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
...
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77
Simplify MPEG coding/layouts to allow blocked layouts and future changes
2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190
Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)]
2017-07-29 11:46:53 +02:00
bnnm
bc8e2e9204
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
2017-07-28 23:26:58 +02:00
Christopher Snowhill
bb8966a696
Fix for macOS, possibly other Unices.
2017-07-23 16:47:43 -07:00
Christopher Snowhill
fc327e40bf
Fix constexpr to enum for old MSVC.
2017-07-23 16:28:37 -07:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
1fb02da34d
Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl
2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
...
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
47c5f70976
Add TXTH generic header format
...
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
d592199d6f
Improve format detection to avoid hijacking other files
2017-07-15 11:27:43 +02:00
bnnm
c501129cb1
Fix some little endian Fable 3/Heroes XMA with big endian fmt chunk
2017-07-15 11:26:01 +02:00
Christopher Snowhill
8a9c669baa
Remove C99-ism for MSVC 2010.
2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec
Merge pull request #109 from bnnm/ea2-ffta2
...
EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0
Merge pull request #105 from shinyquagsire23/le-edgecase
...
LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700
Tweak block parsing to handle better unknown blocks; try to improve EOFs
2017-07-09 00:56:27 +02:00
bnnm
8da3f4a7cb
Remove FFTA2 last shortblock as it has normal blocks; cleanup
...
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040
Move nds_strm_ffta2 to its own file for clarity
2017-07-08 11:02:22 +02:00
bnnm
7a87f27624
Minor Maxis XA meta cleanup
2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d
Ignore Maxis' XA, as it could be mistaken as headerless XA
2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe
Fix compile errors for BFWAV
2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e
Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs
2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e
LE BFSTMs should use PCM16LE
2017-07-04 19:53:35 -06:00
bnnm
68071467c2
Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)]
2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64
fix some .MED with JUNK chunk; minor cleanup
2017-07-01 22:44:00 +02:00
bnnm
6fd373b209
Tweak minor P3D info
2017-06-25 02:21:25 +02:00
bnnm
9b36233038
Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)]
2017-06-25 02:10:13 +02:00
bnnm
86cb660f76
Define MPEG interleave type to improve and simplify some internals
2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b
Ignore Reflections' XA, as it could be mistaken as headerless XA
2017-06-25 00:45:15 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
f521803f85
Fix some multichannel DSP RWS [Burnout 2 GC]
2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8
Fix Nintendo MDSP layout
2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0
Added a new ADX key, and verified old ones, adding their key strings or key codes
2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764
Fix search for ADX encryption type-9 key
2017-06-17 20:20:59 -05:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d
Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion]
2017-06-09 23:54:14 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
818dfd026e
Fix some XBOX XAU with more chunks
2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c
Merge pull request #94 from Thealexbarney/hps
...
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
...
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631
Properly loop mono HPS files
2017-05-20 18:45:49 -05:00
bnnm
6a922be613
Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3
2017-05-20 18:00:27 +02:00
bnnm
94b3854a87
Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)]
2017-05-20 01:26:57 +02:00
bnnm
4263533ba9
Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50
Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping
2017-05-18 22:14:32 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
625c18a87e
Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)]
2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f
Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360]
2017-05-18 19:11:21 +02:00
bnnm
661ed2da20
Fix GTD #ifdef issue
2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af
Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD]
2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2
We're sticking with C89 for now.
2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900
Merge pull request #89 from Thealexbarney/adx
...
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167
ADX decoding accuracy improvements
...
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00
Alex Barney
89cdaa83e9
Add support for encoding type 4 ADX
2017-05-13 17:37:24 -05:00
bnnm
3527dbcdb0
Add RXWS (.XWB+XWH/.XWS) with ADPCM/PCM/ATRAC3 [Sony/SCEI PS2 games]
2017-05-13 23:54:09 +02:00
Alex Barney
ab647cc155
Add support for type 2 ADX files
2017-05-13 16:04:30 -05:00
Alex Barney
ef1499f480
Add support for varying ADX frame sizes
2017-05-13 15:17:27 -05:00
bnnm
21c9f44273
Rename ps2_rxw to ps2_rxws and do some cleanup
2017-05-13 13:01:16 +02:00
bnnm
a79b874f82
Add RSD6XMA and tri-Ace's PS3/X360 support (by bxaimc)
2017-05-13 02:22:15 +02:00
bnnm
e2cc352238
Add GTD support [Knights Contract X360]
2017-05-13 01:55:31 +02:00
bnnm
64b4631ded
Add some missing #ifdef VGM_USE_VORBIS
2017-05-12 19:25:20 +02:00
bnnm
1cd259a010
Rename ps2_mss.c to mss.c
2017-05-12 19:16:46 +02:00
bnnm
b8f2efadc4
Add partial support for Xbox MSS [Shellshock Nam 67], update names
...
Needs a new "stereo interleave" layout so it only plays as a 2ch stream
for now.
2017-05-12 19:15:18 +02:00
bnnm
8c39ad62cb
Rename unix to audacious (folder and makefiles)
2017-05-01 17:08:52 +02:00
bnnm
56f68dd089
Rename ngc_waa_wac_wad_wam.c to waa_wac_wad_wam.c
2017-05-01 16:37:30 +02:00
bnnm
1885f6e889
Autoupdate Audacious makefiles with .c list and git version on build
2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131
Update Audacious scripts
2017-05-01 11:00:56 +02:00
bnnm
cac3af887a
Allow mono MSADPCM; validate interleave for endless loops in some codecs
2017-04-29 20:28:14 +02:00
bnnm
af2b5d4e76
Fix AKB MSADPCM loop samples
2017-04-29 16:54:13 +02:00
bnnm
d5aee307f0
Rename coding_INT_X to coding_X_int for consistency with other codecs
2017-04-29 02:53:36 +02:00
bnnm
3d9e48a03f
Remove unused 2dx.c, 2dx9 is used instead
2017-04-29 02:04:10 +02:00
bnnm
d364cf5a8d
Add AKB MSADPCM [various SFX]; improve AKB header parsing
2017-04-28 20:10:18 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
c630f14ce3
Fix some "short" MPDS
2017-04-28 16:16:10 +02:00
bnnm
fa829d49f7
Relax XWB size checks for padded files [BlazBlue Centralfiction PC]
2017-04-28 16:10:16 +02:00
Christopher Snowhill
e8c1c899e3
Merge pull request #85 from bnnm/ogl-sxd-xwbv1-misc
...
OGL, SXD, XWB v1, misc
2017-04-22 12:52:43 -07:00