#include "meta.h" #include "../coding/coding.h" /* RFTM - Retro Studios format [Donkey Kong Country Tropical Freeze (WiiU)] */ VGMSTREAM *init_vgmstream_rfrm(STREAMFILE *streamFile) { VGMSTREAM *vgmstream = NULL; off_t fmta_offset = 0x20, header_offset, start_offset; size_t stream_size, interleave; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "csmp")) goto fail; /* format uses weird-sized chunks, quick hack until I get enough files */ if (read_32bitBE(0x00, streamFile) != 0x5246524D) /* "RFRM" */ goto fail; if (read_32bitBE(0x14, streamFile) != 0x43534D50) /* "CSMP" */ goto fail; stream_size = read_32bitBE(0x08, streamFile) - 0x38; /* stream size is counted from FMTA or LABL, the fixed size FMTA part can already be removed */ if (read_32bitBE(fmta_offset, streamFile) == 0x4C41424C) /* "LABL" */ { size_t labl_size = 0x18 + read_32bitBE(0x28, streamFile); /* the size of the LABL part is variable */ fmta_offset += labl_size; /* the FMTA part have been moved by the LABL part */ stream_size -= labl_size; /* remove the LABL part */ } header_offset = fmta_offset + 0x38; /* where the first DSP sub-file starts */ start_offset = header_offset + 0x60; /* skip DSP header */ channel_count = read_32bitBE(fmta_offset + 0x15, streamFile); loop_flag = read_16bitBE(header_offset + 0x0C, streamFile); /* read loop flag in the first DSP sub-file */ interleave = stream_size / channel_count; /* each DSP sub-file is a channel */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_RFRM; /* read DSP header */ vgmstream->sample_rate = read_32bitBE(header_offset + 0x08, streamFile); vgmstream->num_samples = read_32bitBE(header_offset + 0x00, streamFile); vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset + 0x10, streamFile)); vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bitBE(header_offset + 0x14, streamFile)) + 1; if (vgmstream->loop_end_sample > vgmstream->num_samples) /* ? */ vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; dsp_read_coefs_be(vgmstream, streamFile, header_offset + 0x1C, interleave); dsp_read_hist_be(vgmstream, streamFile, header_offset + 0x40, interleave); if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }