#include "meta.h" #include "../coding/coding.h" #include "../util.h" static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end); /* XVAG - Sony's (second party?) format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */ VGMSTREAM * init_vgmstream_ps3_xvag(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; int loop_flag = 0, channel_count, codec; off_t start_offset, loop_start, loop_end, chunk_offset; off_t first_offset = 0x20; int little_endian; int sample_rate; int num_samples; /* check extension, case insensitive */ if (!check_extensions(streamFile,"xvag")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */ goto fail; little_endian = read_8bit(0x07,streamFile)==0; /* empty start_offset > little endian */ if (little_endian) { read_32bit = read_32bitLE; } else { read_32bit = read_32bitBE; } start_offset = read_32bit(0x04,streamFile); /* 0x08: flags? (&0x01=big endian?) 0x0a: version (chunk sizes vary) */ /* "fmat": base format */ if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,NULL, !little_endian)) goto fail; /*"fmat"*/ channel_count = read_32bit(chunk_offset+0x00,streamFile); codec = read_32bit(chunk_offset+0x04,streamFile); num_samples = read_32bit(chunk_offset+0x08,streamFile); /* 0x0c: samples again? 0x10: 1? */ sample_rate = read_32bit(chunk_offset+0x14,streamFile); /* 0x18: datasize */ /* other chunks: */ /* "cpan": pan/volume per channel */ /* "0000": last before start_offset */ //if ((uint16_t)read_16bitBE(start_offset,streamFile)==0xFFFB) codec = 0x08; if (codec == 0x06) { /* todo not sure if there are any looping XVAGs */ loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end); } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->meta_type = meta_PS3_XVAG; switch (codec) { case 0x06: { /* PS ADPCM: God of War III, Uncharted 1/2, Ratchet and Clank Future */ vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; vgmstream->coding_type = coding_PSX; if (loop_flag) { if (loop_start!=0) { vgmstream->loop_start_sample = ((((loop_start/vgmstream->interleave_block_size)-1)*vgmstream->interleave_block_size)/16*28)/channel_count; if(loop_start%vgmstream->interleave_block_size) vgmstream->loop_start_sample += (((loop_start%vgmstream->interleave_block_size)-1)/16*14*channel_count); } vgmstream->loop_end_sample = ((((loop_end/vgmstream->interleave_block_size)-1)*vgmstream->interleave_block_size)/16*28)/channel_count; if (loop_end%vgmstream->interleave_block_size) vgmstream->loop_end_sample += (((loop_end%vgmstream->interleave_block_size)-1)/16*14*channel_count); } break; } #ifdef VGM_USE_MPEG case 0x08: { /* MPEG: The Last of Us, Uncharted 3, Medieval Moves */ mpeg_codec_data *mpeg_data = NULL; coding_t coding_type; /* "mpin": mpeg info */ /* 0x00/04: mpeg version/layer? 0x1c: frame size; other: unknown or repeats of "fmat" */ mpeg_data = init_mpeg_codec_data(streamFile, start_offset, sample_rate, channel_count, &coding_type, NULL, NULL); if (!mpeg_data) goto fail; /* todo num_samples seems to be quite wrong for MPEG */ vgmstream->codec_data = mpeg_data; vgmstream->layout_type = layout_mpeg; vgmstream->coding_type = coding_type; break; } #endif case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus */ /* "a9in" chunk: ATRAC9 info */ goto fail; } default: goto fail; } /* open the file for reading */ if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; } static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) { uint8_t testBuffer[0x10]; int loopStartPointsCount=0; int loopEndPointsCount=0; off_t readOffset = 0; off_t loopStartPoints[0x10]; off_t loopEndPoints[0x10]; off_t loopStart = 0; off_t loopEnd = 0; off_t fileLength; int loop_flag = 0; readOffset=start_offset; fileLength = get_streamfile_size(streamFile); // get the loops the same way we get on .MIB do { readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile); // Loop Start ... if(testBuffer[0x01]==0x06) { if(loopStartPointsCount<0x10) { loopStartPoints[loopStartPointsCount] = readOffset-0x10; loopStartPointsCount++; } } // Loop End ... if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) { if(loopEndPointsCount<0x10) { loopEndPoints[loopEndPointsCount] = readOffset; //-0x10; loopEndPointsCount++; } } } while (readOffset<((int32_t)fileLength)); // Calc Loop Points & Interleave ... if(loopStartPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) { // Always took the first 2 loop points loopStart=loopStartPoints[1]-start_offset; loop_flag=1; } else { loopStart=0; } } if(loopEndPointsCount>=channel_count) { // can't get more then 0x10 loop point ! if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) { loop_flag=1; loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset; } else { loopEnd=0; } } // as i can get on the header if a song is looped or not // if try to take the loop marker on the file // if the last byte of the file is = 00 is assume that the song is not looped // i know that i can cover 95% of the file, but can't work on some of them if(read_8bit((fileLength-1),streamFile)==0) loop_flag=0; if (loop_flag) { *loop_start = loopStart; *loop_end = loopEnd; } return loop_flag; }