#include "mpeg_decoder.h" #ifdef VGM_USE_MPEG /** * AWC music uses blocks (sfx doesn't), the fun part being each channel has different num_samples/frames * per block, so it's unsuitable for the normal "blocked" layout and parsed here instead. * Channel data is separate within the block (first all frames of ch0, then ch1, etc), padded, and sometimes * the last few frames of a channel are repeated in the new block (marked with the "discard samples" field). */ /* block header size, algined/padded to 0x800 */ static size_t get_block_header_size(STREAMFILE *streamFile, off_t offset, mpeg_codec_data *data) { size_t header_size = 0; int i; int entries = data->config.channels; int32_t (*read_32bit)(off_t,STREAMFILE*) = data->config.big_endian ? read_32bitBE : read_32bitLE; for (i = 0; i < entries; i++) { header_size += 0x18; header_size += read_32bit(offset + 0x18*i + 0x04, streamFile) * 0x04; /* entries in the table */ } if (header_size % 0x800) /* padded */ header_size += 0x800 - (header_size % 0x800); return header_size; } /* find data that repeats in the beginning of a new block at the end of last block */ static size_t get_repeated_data_size(STREAMFILE *streamFile, off_t new_offset, off_t last_offset) { uint8_t new_frame[0x1000];/* buffer to avoid fseek back and forth */ mpeg_frame_info info; off_t off; int i; /* read block first frame */ if ( !mpeg_get_frame_info(streamFile, new_offset, &info)) goto fail; if (info.frame_size > 0x1000) goto fail; if (read_streamfile(new_frame,new_offset, info.frame_size,streamFile) != info.frame_size) goto fail; /* find the frame in last bytes of prev block */ off = last_offset - 0x4000; /* typical max is 5-10 frames of ~0x200, no way to know exact size */ while (off < last_offset) { /* compare frame vs prev block data */ for (i = 0; i < info.frame_size; i++) { if ((uint8_t)read_8bit(off+i,streamFile) != new_frame[i]) break; } /* frame fully compared? */ if (i == info.frame_size) return last_offset - off; else off += i+1; } fail: VGM_LOG("AWC: can't find repeat size, new=0x%08lx, last=0x%08lx\n", new_offset, last_offset); return 0; /* keep on truckin' */ } /* init config and validate */ int mpeg_custom_setup_init_awc(STREAMFILE *streamFile, off_t start_offset, mpeg_codec_data *data, coding_t *coding_type) { mpeg_frame_info info; int is_music; /* start_offset can point to a block header that always starts with 0 (music) or normal data (sfx) */ is_music = read_32bitBE(start_offset, streamFile) == 0x00000000; if (is_music) start_offset += get_block_header_size(streamFile, start_offset, data); /* get frame info at offset */ if ( !mpeg_get_frame_info(streamFile, start_offset, &info)) goto fail; switch(info.layer) { case 1: *coding_type = coding_MPEG_layer1; break; case 2: *coding_type = coding_MPEG_layer2; break; case 3: *coding_type = coding_MPEG_layer3; break; default: goto fail; } data->channels_per_frame = info.channels; data->samples_per_frame = info.frame_samples; /* extra checks */ if (is_music) { if (data->config.chunk_size <= 0) goto fail; /* needs block size */ } /* no big encoder delay added (for sfx they can start in less than ~300 samples) */ return 1; fail: return 0; } /* writes data to the buffer and moves offsets, parsing AWC blocks */ int mpeg_custom_parse_frame_awc(VGMSTREAMCHANNEL *stream, mpeg_codec_data *data, int num_stream) { mpeg_custom_stream *ms = data->streams[num_stream]; mpeg_frame_info info; size_t current_data_size = 0, data_offset; size_t file_size = get_streamfile_size(stream->streamfile); int i; /* blocked layout used for music */ if (data->config.chunk_size) { off_t last_offset = stream->offset; /* when block end needs to be known */ /* block ended for this channel, move to next block start */ if (ms->current_size_count > 0 && ms->current_size_count == ms->current_size_target) { //mpg123_open_feed(ms->m); //todo reset maybe needed? data_offset = stream->offset - stream->channel_start_offset; /* ignoring header */ data_offset -= data_offset % data->config.chunk_size; /* start of current block */ stream->offset = stream->channel_start_offset + data_offset + data->config.chunk_size; ms->current_size_count = 0; ms->current_size_target = 0; } /* just in case, shouldn't happen */ if (stream->offset >= file_size) { goto fail; } /* block starts for this channel, point to mpeg data */ if (ms->current_size_count == 0) { int32_t (*read_32bit)(off_t,STREAMFILE*) = data->config.big_endian ? read_32bitBE : read_32bitLE; off_t channel_offset = 0; /* block has a header with base info per channel and table per channel (see blocked_awc.c) */ ms->decode_to_discard = read_32bit(stream->offset + 0x18*num_stream + 0x08, stream->streamfile); ms->current_size_target = read_32bit(stream->offset + 0x18*num_stream + 0x14, stream->streamfile); for (i = 0; i < num_stream; i++) { /* num_stream serves as channel */ size_t channel_size = read_32bit(stream->offset + 0x18*i + 0x14, stream->streamfile); if (channel_size % 0x10) /* 32b aligned */ channel_size += 0x10 - channel_size % 0x10; channel_offset += channel_size; } //;VGM_ASSERT(ms->decode_to_discard > 0, "AWC: s%i discard of %x found at chunk %lx\n", num_stream, ms->decode_to_discard, stream->offset); stream->offset += channel_offset + get_block_header_size(stream->streamfile, stream->offset, data); /* A new block may repeat frame bytes from prev block, and decode_to_discard has the number of repeated samples. * However in RDR PS3 (not GTA5?) the value can be off (ie. discards 1152 but the repeat decodes to ~1152*4). * I can't figure out why, so just find and skip the repeat data manually (probably better for mpg123 too) */ if (ms->decode_to_discard) { size_t repeat = get_repeated_data_size(stream->streamfile, stream->offset, last_offset); if (repeat > 0) ms->decode_to_discard = 0; stream->offset += repeat; ms->current_size_target -= repeat; } } } /* update frame */ if ( !mpeg_get_frame_info(stream->streamfile, stream->offset, &info) ) goto fail; current_data_size = info.frame_size; data->bytes_in_buffer = read_streamfile(data->buffer,stream->offset, current_data_size, stream->streamfile); stream->offset += current_data_size; ms->current_size_count += current_data_size; return 1; fail: return 0; } #endif