#include "layout.h" #include "../vgmstream.h" #include "../mixing.h" /* NOTE: if loop settings change the layered vgmstreams must be notified (preferably using vgmstream_force_loop) */ #define VGMSTREAM_MAX_LAYERS 255 #define VGMSTREAM_LAYER_SAMPLE_BUFFER 8192 /* Decodes samples for layered streams. * Similar to interleave layout, but decodec samples are mixed from complete vgmstreams, each * with custom codecs and different number of channels, creating a single super-vgmstream. * Usually combined with custom streamfiles to handle data interleaved in weird ways. */ void render_vgmstream_layered(sample_t * outbuf, int32_t sample_count, VGMSTREAM * vgmstream) { int samples_written = 0; layered_layout_data *data = vgmstream->layout_data; while (samples_written < sample_count) { int samples_to_do = VGMSTREAM_LAYER_SAMPLE_BUFFER; int layer, ch = 0; if (samples_to_do > sample_count - samples_written) samples_to_do = sample_count - samples_written; for (layer = 0; layer < data->layer_count; layer++) { int s, layer_ch, layer_channels; /* each layer will handle its own looping/mixing internally */ /* layers may have its own number of channels */ mixing_info(data->layers[layer], NULL, &layer_channels); render_vgmstream( data->buffer, samples_to_do, data->layers[layer]); /* mix layer samples to main samples */ for (layer_ch = 0; layer_ch < layer_channels; layer_ch++) { for (s = 0; s < samples_to_do; s++) { size_t layer_sample = s*layer_channels + layer_ch; size_t buffer_sample = (samples_written+s)*data->output_channels + ch; outbuf[buffer_sample] = data->buffer[layer_sample]; } ch++; } } samples_written += samples_to_do; /* needed for info (ex. for mixing) */ vgmstream->current_sample = data->layers[0]->current_sample; vgmstream->loop_count = data->layers[0]->loop_count; //vgmstream->samples_into_block = 0; /* handled in each layer */ } } layered_layout_data* init_layout_layered(int layer_count) { layered_layout_data *data = NULL; if (layer_count <= 0 || layer_count > VGMSTREAM_MAX_LAYERS) goto fail; data = calloc(1, sizeof(layered_layout_data)); if (!data) goto fail; data->layer_count = layer_count; data->layers = calloc(layer_count, sizeof(VGMSTREAM*)); if (!data->layers) goto fail; return data; fail: free_layout_layered(data); return NULL; } int setup_layout_layered(layered_layout_data* data) { int i, max_input_channels = 0, max_output_channels = 0; sample_t *outbuf_re = NULL; /* setup each VGMSTREAM (roughly equivalent to vgmstream.c's init_vgmstream_internal stuff) */ for (i = 0; i < data->layer_count; i++) { int layer_input_channels, layer_output_channels; if (data->layers[i] == NULL) { VGM_LOG("layered: no vgmstream in %i\n", i); goto fail; } if (data->layers[i]->num_samples <= 0) { VGM_LOG("layered: no samples in %i\n", i); goto fail; } /* different layers may have different input/output channels */ mixing_info(data->layers[i], &layer_input_channels, &layer_output_channels); max_output_channels += layer_output_channels; if (max_input_channels < layer_input_channels) max_input_channels = layer_input_channels; if (i > 0) { /* a bit weird, but no matter */ if (data->layers[i]->sample_rate != data->layers[i-1]->sample_rate) { VGM_LOG("layered: layer %i has different sample rate\n", i); } /* also weird */ if (data->layers[i]->coding_type != data->layers[i-1]->coding_type) { VGM_LOG("layered: layer %i has different coding type\n", i); } } /* loops and other values could be mismatched but hopefully not */ setup_vgmstream(data->layers[i]); /* final setup in case the VGMSTREAM was created manually */ mixing_setup(data->layers[i], VGMSTREAM_LAYER_SAMPLE_BUFFER); /* init mixing */ } if (max_output_channels > VGMSTREAM_MAX_CHANNELS || max_input_channels > VGMSTREAM_MAX_CHANNELS) goto fail; /* create internal buffer big enough for mixing */ outbuf_re = realloc(data->buffer, VGMSTREAM_LAYER_SAMPLE_BUFFER*max_input_channels*sizeof(sample_t)); if (!outbuf_re) goto fail; data->buffer = outbuf_re; data->input_channels = max_input_channels; data->output_channels = max_output_channels; return 1; fail: return 0; /* caller is expected to free */ } void free_layout_layered(layered_layout_data *data) { int i; if (!data) return; if (data->layers) { for (i = 0; i < data->layer_count; i++) { close_vgmstream(data->layers[i]); } free(data->layers); } free(data->buffer); free(data); } void reset_layout_layered(layered_layout_data *data) { int i; if (!data) return; for (i = 0; i < data->layer_count; i++) { reset_vgmstream(data->layers[i]); } } /* helper for easier creation of layers */ VGMSTREAM *allocate_layered_vgmstream(layered_layout_data* data) { VGMSTREAM *vgmstream = NULL; int i, channels, loop_flag, num_samples; /* get data */ channels = data->output_channels; loop_flag = 1; num_samples = 0; for (i = 0; i < data->layer_count; i++) { if (loop_flag && !data->layers[i]->loop_flag) loop_flag = 0; if (num_samples < data->layers[i]->num_samples) num_samples = data->layers[i]->num_samples; } /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = data->layers[0]->meta_type; vgmstream->sample_rate = data->layers[0]->sample_rate; vgmstream->num_samples = num_samples; vgmstream->loop_start_sample = data->layers[0]->loop_start_sample; vgmstream->loop_end_sample = data->layers[0]->loop_end_sample; vgmstream->coding_type = data->layers[0]->coding_type; vgmstream->layout_type = layout_layered; vgmstream->layout_data = data; return vgmstream; fail: if (vgmstream) vgmstream->layout_data = NULL; close_vgmstream(vgmstream); return NULL; }