#include "meta.h" #include "../util.h" /* HLWAV (from Half Life 2 [XBOX]) */ VGMSTREAM * init_vgmstream_xbox_hlwav(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("hlwav",filename_extension(filename))) goto fail; /* check header and size */ if ((read_32bitBE(0x00,streamFile) != 0x14000000)) goto fail; if (((read_32bitLE(0x4,streamFile) + (read_32bitLE(0x8,streamFile))) != get_streamfile_size(streamFile))) goto fail; loop_flag = (read_32bitLE(0xC,streamFile)!= 0xFFFFFFFF); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = read_32bitLE(0x8,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 22050; vgmstream->coding_type = coding_PCM16LE; vgmstream->num_samples = read_32bitLE(0x4,streamFile)/2/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x4,streamFile)/2/channel_count; vgmstream->loop_end_sample = read_32bitLE(0xC,streamFile)/2/channel_count; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x2; vgmstream->meta_type = meta_XBOX_HLWAV; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }