#include "meta.h" #include "../util.h" /* .AFC - from Nintendo games [Super Mario Sunshine (GC), The Legend of Zelda: Wind Waker (GC)] */ VGMSTREAM * init_vgmstream_afc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ /* .afc: common * .stx: Pikmin (GC) */ if (!check_extensions(streamFile, "afc,stx")) goto fail; if (read_u32be(0x00, streamFile) > get_streamfile_size(streamFile)) /* size without padding */ goto fail; if (read_u16be(0x0a, streamFile) != 4) /* bps? */ goto fail; if (read_u16be(0x0c, streamFile) != 16) /* samples per frame? */ goto fail; /* 0x0e: always 0x1E? */ channel_count = 2; loop_flag = read_s32be(0x10, streamFile); start_offset = 0x20; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AFC; vgmstream->num_samples = read_s32be(0x04, streamFile); vgmstream->sample_rate = read_u16be(0x08, streamFile); vgmstream->loop_start_sample = read_s32be(0x14, streamFile); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_AFC; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x09; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }