#include "meta.h" /* BMP - from Konami arcade games [drummania (AC), GITADORA (AC), Jubeat (AC)] */ VGMSTREAM* init_vgmstream_bmp_konami(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ /* .bin: actual extension * .lbin: for plugins */ if (!check_extensions(sf, "bin,lbin")) goto fail; if (!is_id32be(0x00,sf, "BMP\0")) goto fail; channels = read_u8(0x10,sf); /* assumed */ if (channels != 2) goto fail; loop_flag = 0; start_offset = 0x20; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_BMP_KONAMI; vgmstream->num_samples = read_u32be(0x04,sf); vgmstream->sample_rate = read_u32be(0x14, sf); vgmstream->coding_type = coding_OKI4S; vgmstream->layout_type = layout_none; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }