#include "meta.h" #include "../util.h" #include "../coding/coding.h" static VGMSTREAM* init_vgmstream_kt_wiibgm_offset(STREAMFILE* sf, off_t offset); /* Koei Tecmo G1L - container format, sometimes containing a single stream. * It probably makes more sense to extract it externally, it's here mainly for Hyrule Warriors */ VGMSTREAM* init_vgmstream_kt_g1l(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int type; int total_streams, target_stream = sf->stream_index; off_t stream_offset; int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL; /* checks */ if (!is_id32be(0x00, sf, "G1L_") && /* BE */ !is_id32le(0x00, sf, "G1L_")) /* LE */ goto fail; if (!check_extensions(sf,"g1l")) goto fail; if (!is_id32be(0x04, sf, "0000")) /* version? */ goto fail; if (is_id32be(0x00, sf, "G1L_")) { read_32bit = read_32bitBE; } else { read_32bit = read_32bitLE; } /* 0x08: filesize, 0x0c: header size */ type = read_32bit(0x10,sf); total_streams = read_32bit(0x14,sf); if (target_stream==0) target_stream = 1; if (target_stream < 0 || target_stream > total_streams || total_streams < 1) goto fail; stream_offset = read_32bit(0x18 + 0x4*(target_stream-1),sf); //stream_size = stream_offset - stream_next_offset;//not ok, sometimes entries are unordered/repeats */ switch(type) { /* type may not be correct */ case 0x09: /* DSP (WiiBGM) from Hyrule Warriors (Wii U) */ vgmstream = init_vgmstream_kt_wiibgm_offset(sf, stream_offset); break; case 0x06: /* ATRAC9 (RIFF) from One Piece Pirate Warriors 3 (Vita) */ case 0x01: /* ATRAC3plus (RIFF) from One Piece Pirate Warriors 2 (PS3) */ case 0x00: /* OGG (KOVS) from Romance Three Kindgoms 13 (PC)*/ case 0x0A: /* OGG (KOVS) from Dragon Quest Heroes (PC), Bladestorm (PC) w/ single files */ default: goto fail; } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* Koei Tecmo "WiiBGM" DSP format - found in Hyrule Warriors, Romance of the Three Kingdoms 12 */ VGMSTREAM * init_vgmstream_kt_wiibgm(STREAMFILE *sf) { return init_vgmstream_kt_wiibgm_offset(sf, 0x0); } static VGMSTREAM* init_vgmstream_kt_wiibgm_offset(STREAMFILE* sf, off_t offset) { VGMSTREAM* vgmstream = NULL; int loop_flag, channel_count; off_t start_offset; /* check */ if (!is_id64be(offset+0x0, sf, "WiiBGM\0\0") && read_32bitBE(offset+0x4, sf) != 0x474D0000) goto fail; if (!check_extensions(sf,"g1l,dsp")) goto fail; /* check type details */ loop_flag = read_32bitBE(offset+0x14, sf) > 0; channel_count = read_u8(offset+0x23, sf); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->num_samples = read_32bitBE(offset+0x10, sf); vgmstream->sample_rate = (uint16_t)read_16bitBE(offset+0x26, sf); vgmstream->loop_start_sample = read_32bitBE(offset+0x14, sf); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->coding_type = coding_NGC_DSP_subint; vgmstream->layout_type = layout_none; vgmstream->interleave_block_size = 0x1; vgmstream->meta_type = meta_KT_WIIBGM; dsp_read_coefs_be(vgmstream,sf, offset+0x5C, 0x60); start_offset = offset+0x800; if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }