#include "meta.h" #include "../coding/coding.h" /* sadl - from DS games with Procyon Studio audio driver [Professor Layton (DS), Soma Bringer (DS)] */ VGMSTREAM* init_vgmstream_sadl(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channels, loop_flag; off_t start_offset; uint8_t flags; uint32_t loop_start, data_size; /* checks */ if (!check_extensions(sf, "sad")) goto fail; if (read_u32be(0x00,sf) != 0x7361646c) /* "sadl" */ goto fail; /* 04: null */ /* 08: data size, or null in later files */ /* 0c: version? (x0410=Luminous Arc, 0x0411=Layton, 0x0415=rest) */ /* 0e: file id (for .sad packed in .spd) */ /* 14: name related? */ /* 20: short filename (may be null or nor match full filename) */ /* 30: flags? (0/1/2) */ loop_flag = read_u8(0x31,sf); channels = read_u8(0x32,sf); flags = read_u8(0x33,sf); /* 34: flags? */ /* 38: flags? */ /* 3c: null? */ data_size = read_u32le(0x40,sf); //? start_offset = read_u32le(0x48,sf); /* usually 0x100, 0xc0 in LA */ /* 4c: start offset again or 0x40 in LA */ /* 50: size or samples? */ loop_start = read_u32le(0x54,sf); //? /* others: sizes/samples/flags? */ data_size -= start_offset; loop_start -= start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SADL; switch (flags & 6) { /* possibly > 1? (0/1/2) */ case 4: vgmstream->sample_rate = 32728; break; case 2: /* Layton */ case 0: /* Luminous Arc (DS) */ vgmstream->sample_rate = 16364; break; default: goto fail; } vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; switch(flags & 0xf0) { /* possibly >> 6? (0/1/2) */ case 0x00: /* Luminous Arc (DS) (non-int IMA? all files are mono though) */ case 0x70: /* Ni no Kuni (DS), Professor Layton and the Curious Village (DS), Soma Bringer (DS) */ vgmstream->coding_type = coding_IMA_int; vgmstream->num_samples = ima_bytes_to_samples(data_size, channels); vgmstream->loop_start_sample = ima_bytes_to_samples(loop_start, channels); vgmstream->loop_end_sample = vgmstream->num_samples; { int i; for (i = 0; i < channels; i++) { vgmstream->ch[i].adpcm_history1_32 = read_s16le(0x80 + i*0x04 + 0x00, sf); vgmstream->ch[i].adpcm_step_index = read_s16le(0x80 + i*0x04 + 0x02, sf); } } break; //TODO: Luminous Arc 2 uses a variation of this, but value 0x70 case 0xb0: /* Soma Bringer (DS), Rekishi Taisen Gettenka (DS) */ vgmstream->coding_type = coding_NDS_PROCYON; vgmstream->num_samples = data_size / channels / 16 * 30; vgmstream->loop_start_sample = loop_start / channels / 16 *30; vgmstream->loop_end_sample = vgmstream->num_samples; break; default: goto fail; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }