#include "meta.h" #include "../coding/coding.h" /* .SMV - from Cho Aniki Zero (PSP) */ VGMSTREAM* init_vgmstream_smv(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; uint32_t start_offset, channel_size, loop_start; int loop_flag, channels; /* check extension */ if (!check_extensions(sf, "smv")) goto fail; channel_size = read_u32le(0x00,sf); /* 0x08: number of full interleave blocks */ channels = read_u16le(0x0a,sf); loop_start = read_u32le(0x18,sf); loop_flag = (loop_start != -1); start_offset = 0x800; if (channel_size * channels + start_offset != get_streamfile_size(sf)) goto fail; channel_size -= 0x10; /* last value has SPU end frame without flag 0x7 as it should */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_s32le(0x10, sf); vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1); vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, 1); vgmstream->loop_end_sample = vgmstream->num_samples; vgmstream->meta_type = meta_SMV; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_u32le(0x04, sf); vgmstream->interleave_last_block_size = read_u32le(0x0c, sf); if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }