#include "meta.h" #include "../util.h" /* XWAV XWAV use the common RIFF/WAVE format with Codec ID = 0x0069 It has been renamed to xwav to avoid vgmstream to handle all RIFF/WAV format known extensions : XWAV 2008-05-24 - Fastelbja : First version ... */ VGMSTREAM * init_vgmstream_xbox_xwav(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; int loop_flag=0; int channel_count; off_t start_offset; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("xwav",filename_extension(filename))) goto fail; /* Check for headers */ if(!((read_32bitBE(0x00,streamFile)==0x52494646) && (read_32bitBE(0x08,streamFile)==0x57415645) && (read_32bitBE(0x0C,streamFile)==0x666D7420) && (read_16bitLE(0x14,streamFile)==0x0069))) goto fail; /* No loop on wavm */ loop_flag = 0; /* Always stereo files */ channel_count=read_16bitLE(0x16,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x18,streamFile); /* search for "data" */ start_offset=0x1C; do { if(read_32bitBE(start_offset,streamFile)==0x64617461) break; start_offset+=4; } while (start_offset<(off_t)get_streamfile_size(streamFile)); if(start_offset>=(off_t)get_streamfile_size(streamFile)) goto fail; start_offset+=4; vgmstream->coding_type = coding_XBOX; vgmstream->num_samples = read_32bitLE(start_offset,streamFile) / 36 * 64 / vgmstream->channels; vgmstream->layout_type = layout_none; vgmstream->meta_type = meta_XBOX_RIFF; /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,36); vgmstream->ch[i].offset = start_offset+4; if (!vgmstream->ch[i].streamfile) goto fail; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }