#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* XVAS XVAS (found in TMNT 2 & TMNT 3)) */ VGMSTREAM * init_vgmstream_xbox_xvas(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int loop_flag=0; int channel_count; int i; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("xvas",filename_extension(filename))) goto fail; if((read_32bitLE(0x00,streamFile)!=0x69) && (read_32bitLE(0x08,streamFile)!=0x48)) goto fail; /* No Loop found atm */ loop_flag = (read_32bitLE(0x14,streamFile)==read_32bitLE(0x24,streamFile)); /* Always stereo files */ channel_count=read_32bitLE(0x04,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x0c,streamFile); vgmstream->coding_type = coding_XBOX; vgmstream->num_samples = read_32bitLE(0x24,streamFile); vgmstream->num_samples -= ((vgmstream->num_samples/0x20000)*0x20); vgmstream->num_samples = vgmstream->num_samples / 36 * 64 / vgmstream->channels; vgmstream->layout_type = layout_xvas_blocked; vgmstream->meta_type = meta_XBOX_XVAS; if(loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x10,streamFile); vgmstream->loop_start_sample -= ((vgmstream->loop_start_sample/0x20000)*0x20); vgmstream->loop_start_sample = vgmstream->loop_start_sample / 36 * 64 / vgmstream->channels; vgmstream->loop_end_sample=vgmstream->num_samples; } /* open the file for reading by each channel */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,36); vgmstream->ch[i].offset = 0x800; if (!vgmstream->ch[i].streamfile) goto fail; } } xvas_block_update(0x800,vgmstream); return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }