#include "meta.h" #include "../coding/coding.h" /* AHV - from Amuze games [Headhunter (PS2)] */ VGMSTREAM * init_vgmstream_ahv(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; size_t data_size, channel_size, interleave; int loop_flag, channel_count; /* checks (.ahv: from names in bigfile) */ if ( !check_extensions(streamFile,"ahv") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x41485600) /* "AHV\0" */ goto fail; start_offset = 0x800; data_size = get_streamfile_size(streamFile) - start_offset; interleave = read_32bitLE(0x10,streamFile); channel_count = (interleave != 0) ? 2 : 1; channel_size = read_32bitLE(0x08,streamFile); loop_flag = 0; /* VAGp header after 0x14 */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AHV; vgmstream->sample_rate = read_32bitLE(0x0c,streamFile); vgmstream->num_samples = ps_bytes_to_samples(channel_size,1); vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (interleave) vgmstream->interleave_last_block_size = (data_size % (interleave*channel_count)) / channel_count; if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }