#include "meta.h" #include "../util.h" #include "../stack_alloc.h" #include "../coding/coding.h" VGMSTREAM * init_vgmstream_ktss(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; int loop_flag, channel_count; int8_t version; int32_t loop_length, coef_start_offset, coef_spacing; off_t start_offset; if (!check_extensions(streamFile, "kns,ktss")) goto fail; if (read_32bitBE(0, streamFile) != 0x4B545353) /* "KTSS" */ goto fail; /* check type details */ version = read_8bit(0x22, streamFile); if (version == 1) { coef_start_offset = 0x40; coef_spacing = 0x2e; } else if (version == 3) { // Fire Emblem Warriors (Switch) coef_start_offset = 0x5c; coef_spacing = 0x60; } else goto fail; loop_length = read_32bitLE(0x38, streamFile); loop_flag = loop_length > 0; channel_count = read_8bit(0x29, streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->num_samples = read_32bitLE(0x30, streamFile); vgmstream->sample_rate = (uint16_t)read_16bitLE(0x2c, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x34, streamFile); vgmstream->loop_end_sample = vgmstream->loop_start_sample + loop_length; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_KTSS; vgmstream->interleave_block_size = 0x8; dsp_read_coefs_le(vgmstream, streamFile, coef_start_offset, coef_spacing); start_offset = read_32bitLE(0x24, streamFile) + 0x20; if (!vgmstream_open_stream(vgmstream, streamFile, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }