#include "meta.h" #include "../coding/coding.h" /* ALP - from LEGO Racers (PC) */ VGMSTREAM* init_vgmstream_tun(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channels; /* checks */ if (!is_id32be(0x00,sf, "ALP ")) goto fail; if (!check_extensions(sf,"tun")) goto fail; /* also "ADPCM" at 0x08 */ channels = 2; /* probably at 0x0F */ loop_flag = 0; start_offset = 0x10; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_TUN; vgmstream->channels = channels; vgmstream->sample_rate = 22050; vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(sf) - 0x10, channels); vgmstream->coding_type = coding_HV_IMA; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x01; if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }