#include "meta.h" #include "../util.h" /* MUSX (from Spyro, possibly more Vivendi games) */ VGMSTREAM * init_vgmstream_musx(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; /*int musx_version;*/ /* 0x08 provides a "version" byte??? */ int musx_type; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musx",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */ goto fail; loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF); channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ musx_type=(read_32bitBE(0x10,streamFile)); switch (musx_type) { case 0x5053325F: /* PS2_ */ start_offset = read_32bitLE(0x28,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = 32000; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x80; vgmstream->meta_type = meta_MUSX; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count; vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count; } break; default: goto fail; } /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }