#include "meta.h" #include "../util.h" /* MUSC/MUSX (near all Spyro games and many other using this) */ VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int musc_version; int loop_flag = 0; int channel_count = 2; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("musc",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x0,streamFile) != 0x4D555343) /* MUSC */ goto fail; loop_flag = 0; /* (read_32bitLE(0x08,streamFile)!=0); */ channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; musc_version=read_32bitLE(0x10,streamFile); switch (musc_version) { /* This handles the 'new' MUSC Version, which has only a 32 byte header and doesn't provide any loop info! Spyro - The Eternal Night, Spyro - A new Beginning, Ty - The Tsamanian Tiger */ case 0x20: start_offset = 0x20; vgmstream->coding_type = coding_PSX; vgmstream->num_samples = (read_32bitLE(0x14,streamFile))*28/16/channel_count; if (loop_flag) { vgmstream->loop_start_sample = 0; /*(read_32bitLE(0x08,streamFile)-1)*28; */ vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile))*28/16/channel_count; } break; default: goto fail; } vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(0x06,streamFile); vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = (read_32bitLE(0x18,streamFile))/2; vgmstream->meta_type = meta_MUSC; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }