#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* CAF - from tri-Crescendo games [Baten Kaitos 1/2 (GC), Fragile (Wii)] */ VGMSTREAM * init_vgmstream_caf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, offset; size_t file_size; int channel_count, loop_flag; int32_t num_samples = 0; uint32_t loop_start = -1; /* checks */ /* .caf: header id, .cfn: fake extension? , "" is accepted as files don't have extensions in the disc */ if (!check_extensions(streamFile,"caf,cfn,")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x43414620) /* "CAF " */ goto fail; /* get total samples */ offset = 0; file_size = get_streamfile_size(streamFile); while (offset < file_size) { off_t next_block = read_32bitBE(offset+0x04,streamFile); num_samples += read_32bitBE(offset+0x14,streamFile)/8*14; if(read_32bitBE(offset+0x20,streamFile)==read_32bitBE(offset+0x08,streamFile)) { loop_start = num_samples - read_32bitBE(offset+0x14,streamFile)/8*14; } offset += next_block; } start_offset = 0x00; channel_count = 2; /* always stereo */ loop_flag = (loop_start!=-1); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = 32000; vgmstream->num_samples = num_samples; if (loop_flag) { vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = num_samples; } vgmstream->meta_type = meta_CAF; vgmstream->coding_type = coding_NGC_DSP; vgmstream->layout_type = layout_blocked_caf; if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }