#include "meta.h" #include "../coding/coding.h" #include "../util.h" static bool bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples); /* BINK 1/2 - RAD Game Tools movies (audio/video format) */ VGMSTREAM* init_vgmstream_bik(STREAMFILE* sf) { VGMSTREAM * vgmstream = NULL; int channels = 0, loop_flag = 0, sample_rate = 0, num_samples = 0; int total_subsongs = 0, target_subsong = sf->stream_index; size_t stream_size; /* checks */ /* bink1/2 header, followed by version-char (audio is the same) */ if ((read_u32be(0x00,sf) & 0xffffff00) != get_id32be("BIK\0") && (read_u32be(0x00,sf) & 0xffffff00) != get_id32be("KB2\0")) goto fail; /* .bik/bk2: standard * .bik2: older? * .xmv: Reflections games [Driver: Parallel Lines (Wii), Emergency Heroes (Wii)] * .bik.ps3: Neversoft games [Guitar Hero: Warriors of Rock (PS3)] * .bik.xen: Neversoft games [various Guitar Hero (PC/PS3/X360)] * .vid: Etrange Libellules games [Alice in Wonderland (PC)] * .bika: fake extension for demuxed audio */ if (!check_extensions(sf,"bik,bk2,bik2,ps3,xmv,xen,vid,bika")) goto fail; /* find target stream info and samples */ if (!bink_get_info(sf, target_subsong, &total_subsongs, &stream_size, &channels, &sample_rate, &num_samples)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->layout_type = layout_none; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = num_samples; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = stream_size; vgmstream->meta_type = meta_BINK; #ifdef VGM_USE_FFMPEG { /* target_subsong should be passed manually */ vgmstream->codec_data = init_ffmpeg_header_offset_subsong(sf, NULL,0, 0x0,0, target_subsong); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; } #else goto fail; #endif return vgmstream; fail: close_vgmstream(vgmstream); return NULL; } /* official values */ #define BINK_MAX_FRAMES 1000000 #define BINK_MAX_TRACKS 256 /** * Gets stream info, and number of samples in a BINK file by reading all frames' headers (as it's VBR), * as they are not in the main header. The header for BINK1 and 2 is the same. * (a ~3 min movie needs ~6000-7000 frames = fseeks, should be fast enough) * see: https://wiki.multimedia.cx/index.php?title=Bink_Container */ static bool bink_get_info(STREAMFILE* sf, int target_subsong, int* p_total_subsongs, size_t* p_stream_size, int* p_channels, int* p_sample_rate, int* p_num_samples) { uint32_t* offsets = NULL; //TODO rename uint32_t num_samples_b = 0; off_t cur_offset; size_t stream_size = 0; /* known revisions: * bik1: b,d,f,g,h,i,k [no "j"] * bik2: a,d,f,g,h,i,j,k,m,n [no "l"] * (current public binkplay.exe allows 1=f~k and 2=f~n) */ uint32_t head_id = read_u32be(0x00,sf); uint32_t file_size = read_u32le(0x04,sf) + 0x08; uint32_t num_frames = read_u32le(0x08,sf); /* 0x0c: largest frame */ /* 0x10: num_frames again (found even for files without audio) */ /* 0x14: video width (max 32767, apparently can be negative but no different meaning) */ /* 0x18: video height (max 32767) */ /* 0x1c: fps dividend (must be set) */ /* 0x20: fps divider (must be set) * - ex. 2997/100 = 29.97 fps, 30/1 = 30 fps (common values) */ //uint32_t video_flags = read_u32le(0x24,sf); /* (scale, alpha, color modes, etc) */ /* 0x28: audio tracks */ /* video flags: - F0000000 (bits 28-31): width and height scaling bits (doubled, interlaced, etc) - 00100000 (bit 20): has alpha plane - 00040000 (bit 18): unknown, related to packet format? (seen in some bik2 n+, with and w/o audio) - 00020000 (bit 17): grayscale - 00010000 (bit 16): 12 16b numbers? (seen in binkplay) - 00000010 (bit 4): 1 big number? (seems always set in bik1 k+ bik2 i+, but also set in bik2 g wihtout the number) - 00000004 (bit 2): 6 16b (seen in some bik2 n+) - 00000002 (bit 1): unknown (seen in some bik2 n+, with and w/o audio) (from binkplay, flags 0x04 and 0x10000 can't coexist) */ if (file_size != get_streamfile_size(sf)) return false; if (num_frames <= 0 || num_frames > BINK_MAX_FRAMES) return false; /* (avoids big allocs below) */ uint32_t signature = head_id & 0xffffff00; uint8_t revision = head_id & 0xFF; int sample_rate, channels; uint16_t audio_flags; /* multichannel/multilanguage audio is usually N streams of stereo/mono, no way to know channel layout */ int total_subsongs = read_s32le(0x28,sf); if (total_subsongs < 1) { vgm_logi("BIK: no audio in movie (ignore)\n"); goto fail; } if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs > BINK_MAX_TRACKS) goto fail; /* find stream info and position in offset table */ cur_offset = 0x2c; if ((signature == get_id32be("BIK\0") && revision >= 'k') || (signature == get_id32be("KB2\0") && revision >= 'i')) cur_offset += 0x04; //if (video_flags & 0x000004) /* only n+? */ // cur_offset += 0x0c; /* 6 number: s16 * 0.00003051850944757462 (video stuff?) */ //if (video_flags & 0x010000) // cur_offset += 0x18; //if (video_flags & 0x000010) /* only i+? */ // cur_offset += 0x04; cur_offset += 0x04 * total_subsongs; /* skip streams max packet bytes */ sample_rate = read_u16le(cur_offset + 0x04 * (target_subsong - 1) + 0x00, sf); audio_flags = read_u16le(cur_offset + 0x04 * (target_subsong - 1) + 0x02, sf); cur_offset += 0x04 * total_subsongs; /* skip streams info */ cur_offset += 0x04 * total_subsongs; /* skip streams ids */ /* audio flags: - 8000 (bit 15): unknown (observed in some samples) - 4000 (bit 14): unknown (same file may have it set for none/some/all) - 2000 (bit 13): stereo flag - 1000 (bit 12): audio type (1=DCT, 0=FFT) */ channels = audio_flags & 0x2000 ? 2 : 1; /* read frame offsets in a buffer, to avoid fseeking to the table back and forth */ offsets = malloc(num_frames * sizeof(uint32_t)); if (!offsets) goto fail; for (int i = 0; i < num_frames; i++) { offsets[i] = read_u32le(cur_offset, sf) & 0xFFFFFFFE; /* mask first bit (= keyframe) */ cur_offset += 0x4; if (offsets[i] > file_size) goto fail; } /* after the last index is the file size, validate just in case */ if (read_u32le(cur_offset,sf) != file_size) goto fail; /* read each frame header and sum all samples * a frame has N audio packets with a header (one per stream) + video packet */ for (int i = 0; i < num_frames; i++) { cur_offset = offsets[i]; /* read audio packet headers per stream */ for (int j = 0; j < total_subsongs; j++) { uint32_t ap_size = read_u32le(cur_offset + 0x00,sf); /* not counting this int */ if (j + 1 == target_subsong) { stream_size += 0x04 + ap_size; if (ap_size > 0) num_samples_b += read_u32le(cur_offset + 0x04,sf); /* decoded samples in bytes */ break; /* next frame */ } else { /* next stream packet or frame */ cur_offset += 4 + ap_size; //todo sometimes ap_size doesn't include itself (+4), others it does? } } } if (p_total_subsongs) *p_total_subsongs = total_subsongs; if (p_stream_size) *p_stream_size = stream_size; if (p_sample_rate) *p_sample_rate = sample_rate; if (p_channels) *p_channels = channels; //todo returns a few more samples (~48) than binkconv.exe? if (p_num_samples) *p_num_samples = num_samples_b / (2 * channels); free(offsets); return true; fail: free(offsets); return false; }