#include "meta.h" #include "../util.h" /** * Guerrilla's MSS * * Found in ShellShock Nam '67, Killzone (PS2) */ VGMSTREAM * init_vgmstream_ps2_mss(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset, datasize, num_samples; int loop_flag = 0; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("mss",filename_extension(filename))) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x4D435353) /* "MCSS" */ goto fail; loop_flag = 0; channel_count = read_16bitLE(0x16,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = read_32bitLE(0x08,streamFile); vgmstream->channels = channel_count; datasize = read_32bitLE(0x0c,streamFile); vgmstream->sample_rate = read_32bitLE(0x10,streamFile); num_samples = read_32bitLE(0x1C,streamFile); vgmstream->coding_type = coding_PSX; if (num_samples * vgmstream->channels <= datasize) { num_samples = num_samples / 16 * 28; } vgmstream->num_samples = num_samples; if (channel_count == 1) { vgmstream->layout_type = layout_none; } else { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile); } vgmstream->meta_type = meta_PS2_MSS; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }