/* Capcom MADP format found in Capcom 3DS games. */ #include "meta.h" #include "../util.h" VGMSTREAM * init_vgmstream_mca(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; int channel_count; int loop_flag; int version; size_t head_size, data_size; off_t start_offset, coef_offset, coef_start, coef_shift; int i, j; int coef_spacing; /* check extension, case insensitive */ streamFile->get_name(streamFile, filename, sizeof(filename)); if (strcasecmp("mca", filename_extension(filename))) goto fail; /* check header */ if ((uint32_t)read_32bitBE(0, streamFile) != 0x4D414450) /* "MADP" */ goto fail; channel_count = read_8bit(0x8, streamFile); if (channel_count < 1) goto fail; loop_flag = read_32bitLE(0x18, streamFile) > 0; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->interleave_block_size = read_16bitLE(0xa, streamFile); /* guessed, only seen 0x100 */ vgmstream->num_samples = read_32bitLE(0xc, streamFile); vgmstream->sample_rate = (uint16_t)read_16bitLE(0x10, streamFile); vgmstream->loop_start_sample = read_32bitLE(0x14, streamFile); vgmstream->loop_end_sample = read_32bitLE(0x18, streamFile); vgmstream->coding_type = coding_NGC_DSP; if (channel_count == 1) vgmstream->layout_type = layout_none; else vgmstream->layout_type = layout_interleave; vgmstream->meta_type = meta_MCA; /* find data/coef offsets (guessed, formula may change with version) */ version = read_16bitLE(0x04, streamFile); coef_spacing = 0x30; data_size = read_32bitLE(0x20, streamFile); if (version <= 0x3) { /* v3: Resident Evil Mercenaries 3D, Super Street Fighter IV 3D */ head_size = get_streamfile_size(streamFile) - data_size; /* probably 0x2c + 0x30*ch */ coef_shift = 0x0; coef_start = head_size - coef_spacing * channel_count; start_offset = head_size; coef_offset = coef_start + coef_shift * 0x14; } else if (version == 0x4) { /* v4: EX Troopers, Ace Attourney 5 */ head_size = read_16bitLE(0x1c, streamFile); coef_shift = read_16bitLE(0x28, streamFile); coef_start = head_size - coef_spacing * channel_count; start_offset = head_size; coef_offset = coef_start + coef_shift * 0x14; } else { /* v5: Ace Attourney 6, Monster Hunter Generations, v6+? */ head_size = read_16bitLE(0x1c, streamFile); /* partial size */ coef_shift = read_16bitLE(0x28, streamFile); coef_start = head_size - coef_spacing * channel_count; start_offset = read_32bitLE(coef_start - 0x4, streamFile); coef_offset = coef_start + coef_shift * 0x14; } /* set up ADPCM coefs */ for (j = 0; jchannels; j++) { for (i = 0; i<16; i++) { vgmstream->ch[j].adpcm_coef[i] = read_16bitLE(coef_offset + j*coef_spacing + i * 2, streamFile); } } /* open the file for reading by each channel */ { for (i = 0; ilayout_type == layout_interleave_shortblock) vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename, vgmstream->interleave_block_size); else if (vgmstream->layout_type == layout_interleave) vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename, STREAMFILE_DEFAULT_BUFFER_SIZE); else vgmstream->ch[i].streamfile = streamFile->open(streamFile, filename, 0x1000); if (!vgmstream->ch[i].streamfile) goto fail; vgmstream->ch[i].channel_start_offset = vgmstream->ch[i].offset = start_offset + i*vgmstream->interleave_block_size; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }