# vgmstream This is vgmstream, a library for playing streamed (prerecorded) video game audio. Some of vgmstream's features: - [Hundreds of video game music formats and codecs](doc/FORMATS.md), from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility. - Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts. - [Subsongs](doc/USAGE.md#subsongs), playing a format's multiple internal songs separately. - Many types of companion files (data split into multiple files) and custom containers. - Encryption keys, internal stream names, and many other unusual cases found in game audio. - [TXTH](doc/TXTH.md) function, to add external support for extra formats, including raw audio in many forms. - [TXTP](doc/TXTP.md) function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one. - Simple [external tagging](doc/USAGE.md#tagging) via .m3u files. - [Plugins](#getting-vgmstream) are available for various media player software and operating systems. The main development repository: https://github.com/vgmstream/vgmstream/ Automated builds with the latest changes: https://dl.vgmstream.org Common releases: https://github.com/vgmstream/vgmstream/releases Help can be found here: https://www.hcs64.com/ More documentation: https://github.com/vgmstream/vgmstream/tree/master/doc ## Getting vgmstream There are multiple end-user components: - [test.exe/vgmstream-cli](doc/USAGE.md#testexevgmstream-cli-command-line-decoder): A command-line decoder. - [in_vgmstream](doc/USAGE.md#in_vgmstream-winamp-plugin): A Winamp plugin. - [foo_input_vgmstream](doc/USAGE.md#foo_input_vgmstream-foobar2000-plugin): A foobar2000 component. - [xmp-vgmstream](doc/USAGE.md#xmp-vgmstream-xmplay-plugin): An XMPlay plugin. - [vgmstream.so](doc/USAGE.md#audacious-plugin): An Audacious plugin. - [vgmstream123](doc/USAGE.md#vgmstream123-command-line-player): A command-line player. The main library (plain *vgmstream*) is the code that handles the internal conversion, while the above components are what you use to get sound. If you just want to convert game audio to `.wav`, easiest would be getting *test.exe/vgmstream-cli* (see below) then drag-and-drop one or more files to the executable. This should create `(file.extension).wav`, if the format is supported. More usable would be installing a music player like *foobar2000* (for Windows) or *Audacious* (for Linux) then the appropriate component, so you can listen to VGM without converting and set options like infinite looping. See [components](doc/USAGE.md#components) in the *usage guide* for full install instructions and explanations. The aim is feature parity, but there are a few differences between them due to missing implementation on vgmstream's side or lack of support in target player or API. Note vgmstream cannot *encode* (convert from `.wav` to some video game format), it only *decodes* (plays game audio). ### Windows You should get `vgmstream-win.zip`, which also bundles various components, or `foo_input_vgmstream.fb2k-component` for the installable foobar2000 plugin from the latest prebuilt binaries on our website: - https://dl.vgmstream.org You can also get them from the less frequently updated releases on GitHub: - https://github.com/vgmstream/vgmstream/releases If the above links fail, you may also try the alternative, somewhat recent versions built by [bnnm](https://github.com/bnnm): - https://github.com/bnnm/vgmstream-builds/raw/master/bin/vgmstream-latest-test-u.zip If you prefer, you may compile the components from source as well, see the [build guide](doc/BUILD.md) for more information. ### Linux For convenience, releases distribute a command-line decoder in `vgmstream-cli.zip`. It is statically linked and should work on all systems running Linux kernel v3.2 and above. - https://dl.vgmstream.org - https://github.com/vgmstream/vgmstream/releases Building from source will also give you *vgmstream.so*, an Audacious plugin, and *vgmstream123*, a command-line player. When building from source code, many components have to be installed or compiled separately. The [build guide](doc/BUILD.md) describes this process in more detail. For a quick build on Debian and Ubuntu-style distributions, run `./make-build-cmake.sh`. The script will be installing various dependencies, so you may prefer to copy the commands from the file and run them one by one. ### macOS Please follow the [build guide](doc/BUILD.md). ## More info - [Usage guide](doc/USAGE.md) - [List of supported audio formats](doc/FORMATS.md) - [Build guide](doc/BUILD.md) - [TXTH file format](doc/TXTH.md) - [TXTP file format](doc/TXTP.md) Enjoy! *hcs*