#include "meta.h" #include "../coding/coding.h" /* SL3 - Atari Melbourne House games [ Test Drive Unlimited (PS2), Transformers (PS2)] */ VGMSTREAM * init_vgmstream_sl3(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag = 0, channel_count; /* checks */ /* .ms: actual extension, sl3: header id */ if (!check_extensions(streamFile, "ms,sl3")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x534C3300) /* "SL3\0" */ goto fail; loop_flag = 0; channel_count = read_32bitLE(0x14,streamFile); start_offset = 0x8000; /* also at 0x24? */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = read_32bitLE(0x18,streamFile); vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile)-start_offset,channel_count); if (loop_flag) { vgmstream->loop_start_sample = 0; vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile); } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = read_32bitLE(0x20,streamFile); vgmstream->meta_type = meta_SL3; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }