#include "meta.h" #include "../util.h" #include "../coding/coding.h" /* XAU - XPEC Entertainment sound format (Beat Down PS2/Xbox, Spectral Force Chronicle [SLPM-65967]) */ VGMSTREAM * init_vgmstream_xau(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, type, loop_start, loop_end; /* check extension */ if (!check_extensions(streamFile, "xau")) goto fail; /* check header */ if (read_32bitBE(0x00,streamFile) != 0x58415500) /* "XAU\0" "*/ goto fail; if (read_32bitLE(0x08,streamFile) != 0x40) /* header start */ goto fail; /* 0x04: version? (0x100) */ type = read_32bitBE(0x0c, streamFile); loop_start = read_32bitLE(0x10, streamFile); loop_end = read_32bitLE(0x14, streamFile); loop_flag = (loop_end > 0); channel_count = read_8bit(0x18,streamFile); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->channels = channel_count; vgmstream->meta_type = meta_XAU; /* miniheader over a common header with some tweaks, so we'll simplify parsing */ switch(type) { case 0x50533200: /* "PS2\0" */ if (read_32bitBE(0x40,streamFile) != 0x56414770) goto fail; /* "VAGp" */ start_offset = 0x800; vgmstream->sample_rate = read_32bitBE(0x50, streamFile); vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x4C,streamFile) * channel_count, channel_count); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x8000; break; case 0x58420000: /* "XB\0\0" */ if (read_32bitBE(0x40,streamFile) != 0x52494646) goto fail; /* "RIFF" */ start_offset = 0x70; vgmstream->sample_rate = read_32bitLE(0x58, streamFile); vgmstream->num_samples = ms_ima_bytes_to_samples(read_32bitLE(0x6c, streamFile), read_16bitLE(0x60, streamFile), channel_count); vgmstream->loop_start_sample = loop_start; vgmstream->loop_end_sample = loop_end; /* there is also a "smpl" chunk at the end, same as loop_start/end */ vgmstream->coding_type = coding_XBOX; vgmstream->layout_type = layout_none; break; default: goto fail; } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }