#include "meta.h" #include "../coding/coding.h" /* WAF - KID's earlier PC games [ever17 (PC)] (for RLE-compressed WAFs see https://github.com/dsp2003/e17p) */ VGMSTREAM * init_vgmstream_waf(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; /* checks */ if (!check_extensions(streamFile, "waf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x57414600) /* "WAF\0" */ goto fail; if (read_32bitLE(0x34,streamFile) + 0x38 != get_streamfile_size(streamFile)) goto fail; channel_count = read_16bitLE(0x06,streamFile); loop_flag = 0; start_offset = 0x38; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_WAF; vgmstream->sample_rate = read_32bitLE(0x08, streamFile); vgmstream->coding_type = coding_MSADPCM; vgmstream->layout_type = layout_none; vgmstream->frame_size = read_16bitLE(0x10, streamFile); /* 0x04: null?, 0x0c: avg br, 0x12: bps, 0x14: s_p_f, 0x16~34: coefs (a modified RIFF fmt) */ if (!msadpcm_check_coefs(streamFile, 0x16)) goto fail; vgmstream->num_samples = msadpcm_bytes_to_samples(read_32bitLE(0x34,streamFile), vgmstream->frame_size, channel_count); if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }