#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* EMFF - Eidos Music File Format (PS2), found in Tomb Raider Legend/Anniversary, Legacy of Kain - Defiance, possibly more... */ VGMSTREAM * init_vgmstream_emff_ps2(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset; int loop_flag = 0; int channel_count; int frequency; int i; int j; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("emff",filename_extension(filename))) goto fail; /* do some checks on the file, cause we have no magic words to check the header... it seems if 0x800 and 0x804 = 0 then the file has only audio, if 0x800 = 1 it has a text section, if both are 1 it's video with a text section included... */ if (read_32bitBE(0x800,streamFile) == 0x01000000 || /* "0x01000000" */ read_32bitBE(0x804,streamFile) == 0x01000000) /* "0x01000000" */ goto fail; frequency = read_32bitLE(0x0,streamFile); channel_count = read_32bitLE(0xC,streamFile); if (frequency > 48000 || channel_count > 8) { goto fail; } loop_flag = (read_32bitLE(0x4,streamFile) != 0xFFFFFFFF); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->sample_rate = frequency; vgmstream->channels = channel_count; vgmstream->coding_type = coding_PSX; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitLE(0x28,streamFile)-start_offset)*28/16/channel_count; vgmstream->loop_end_sample = read_32bitLE(0x8,streamFile); } vgmstream->layout_type = layout_emff_ps2_blocked; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_EMFF_PS2; /* open the file for reading */ { STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; } } /* Calc num_samples */ emff_ps2_block_update(start_offset,vgmstream); vgmstream->num_samples=0; do { vgmstream->num_samples += vgmstream->current_block_size*28/16; emff_ps2_block_update(vgmstream->next_block_offset,vgmstream); } while (vgmstream->next_block_offsetget_name(streamFile,filename,sizeof(filename)); if (strcasecmp("emff",filename_extension(filename))) goto fail; /* do some checks on the file, cause we have no magic words to check the header... it seems if 0x800 and 0x804 = 0 then the file has only audio, if 0x800 = 1 it has a text section, if both are 1 it's video with a text section included... */ if (read_32bitBE(0x800,streamFile) == 0x00000001 || /* "0x00000001" */ read_32bitBE(0x804,streamFile) == 0x00000001) /* "0x00000001" */ goto fail; frequency = read_32bitBE(0x0,streamFile); channel_count = read_32bitBE(0xC,streamFile); if (frequency > 48000 || channel_count > 8) { goto fail; } loop_flag = (read_32bitBE(0x4,streamFile) != 0xFFFFFFFF); /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ start_offset = 0x800; vgmstream->sample_rate = frequency; vgmstream->channels = channel_count; vgmstream->coding_type = coding_NGC_DSP; if (loop_flag) { vgmstream->loop_start_sample = (read_32bitBE(0x28,streamFile)-start_offset)*14/8/channel_count; vgmstream->loop_end_sample = read_32bitBE(0x8,streamFile); } vgmstream->layout_type = layout_emff_ngc_blocked; vgmstream->interleave_block_size = 0x10; vgmstream->meta_type = meta_EMFF_NGC; /* open the file for reading */ { STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; } } if (vgmstream->coding_type == coding_NGC_DSP) { for (j=0;jchannels;j++) { for (i=0;i<16;i++) { vgmstream->ch[j].adpcm_coef[i] = read_16bitBE(coef_table[j]+i*2,streamFile); } } } /* Calc num_samples */ emff_ngc_block_update(start_offset,vgmstream); vgmstream->num_samples=0; do { vgmstream->num_samples += vgmstream->current_block_size*14/8; emff_ngc_block_update(vgmstream->next_block_offset,vgmstream); } while (vgmstream->next_block_offset