#include "meta.h" #include "../coding/coding.h" /* XAU - from Konami games [Yu-Gi-Oh - The Dawn of Destiny (Xbox)] */ VGMSTREAM * init_vgmstream_xau_konami(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset, header_offset; size_t stream_size; int loop_flag, channel_count, sample_rate; off_t loop_start, loop_end; /* checks */ if ( !check_extensions(streamFile,"xau") ) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53465842) /* "SFXB" */ goto fail; //todo: subsongs used in sfx packs (rare) if (read_32bitLE(0x54,streamFile) != 1) /* subsong count */ goto fail; start_offset = 0x60 + read_32bitLE(0x34,streamFile); header_offset = 0x60 + 0x20 + 0x40*0; /* target subsong */ if (read_32bitBE(header_offset+0x00,streamFile) != 0x52494646) /* "RIFF" */ goto fail; if (read_16bitLE(header_offset+0x14,streamFile) != 0x01) /* codec */ goto fail; channel_count = read_16bitLE(header_offset+0x16,streamFile); sample_rate = read_32bitLE(header_offset+0x18,streamFile); loop_start = read_32bitLE(header_offset+030,streamFile); loop_end = read_32bitLE(header_offset+0x34,streamFile); loop_flag = (loop_end > 0); stream_size = get_streamfile_size(streamFile) - start_offset; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_XAU_KONAMI; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = pcm_bytes_to_samples(stream_size,channel_count,16); vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start,channel_count,16); vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end,channel_count,16); vgmstream->coding_type = coding_PCM16LE; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x02; if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }