#include "meta.h" #include "../coding/coding.h" #include "../util/endianness.h" /* AWD - Audio Wave Dictionary (RenderWare) */ VGMSTREAM* init_vgmstream_awd(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; char header_name[STREAM_NAME_SIZE], stream_name[STREAM_NAME_SIZE]; int bit_depth = 0, channels = 0, sample_rate = 0, stream_codec = -1, total_subsongs = 0, target_subsong = sf->stream_index; int interleave, loop_flag; off_t data_offset, data_offset_2, header_name_offset, misc_data_offset, linked_list_offset, wavedict_offset; off_t entry_info_offset, entry_name_offset, entry_uuid_offset, next_dict_entry, prev_dict_entry, stream_offset; read_u32_t read_u32; size_t misc_data_size, stream_size = 0; /* checks */ if ((read_u32le(0x00, sf) != 0x809) && (read_u32be(0x00, sf) != 0x809)) goto fail; /* .awd: standard (Black, Burnout series, Call of Duty: Finest Hour) * .hwd/lwd: high/low vehicle engine sounds (Burnout series) * (Burnout 3: Takedown, Burnout Revenge, Burnout Dominator) */ if (!check_extensions(sf, "awd,hwd,lwd")) goto fail; read_u32 = guess_endian32(0x00, sf) ? read_u32be : read_u32le; data_offset = read_u32(0x08, sf); wavedict_offset = read_u32(0x0C, sf); /* Platform UUIDs in big endian * {FD9D32D3-E179-426A-8424-14720AC7F648}: GameCube * {ACC9EAAA-38FC-1749-AE81-64EADBC79353}: PlayStation 2 * {042D3A45-5FE4-C84B-81F0-DF758B01F273}: Xbox */ //platf_uuid_1 = read_u64be(0x18, sf); //platf_uuid_2 = read_u64be(0x20, sf); data_offset_2 = read_u32(0x28, sf); if (data_offset != data_offset_2) goto fail; header_name_offset = read_u32(wavedict_offset + 0x04, sf); if (header_name_offset) /* not used in Black */ read_string(header_name, STREAM_NAME_SIZE, header_name_offset, sf); if (!target_subsong) target_subsong = 1; /* Linked lists have no total subsong count; instead iterating * through all of them, until it returns to the 1st song again */ linked_list_offset = wavedict_offset + 0x0C; prev_dict_entry = read_u32(linked_list_offset + 0x00, sf); next_dict_entry = read_u32(linked_list_offset + 0x04, sf); while (next_dict_entry != linked_list_offset) { total_subsongs++; entry_info_offset = read_u32(next_dict_entry + 0x08, sf); prev_dict_entry = read_u32(next_dict_entry + 0x00, sf); next_dict_entry = read_u32(next_dict_entry + 0x04, sf); /* is at the correct target song index */ if (total_subsongs == target_subsong) { entry_uuid_offset = read_u32(entry_info_offset + 0x00, sf); /* only used in Burnout games */ entry_name_offset = read_u32(entry_info_offset + 0x04, sf); sample_rate = read_u32(entry_info_offset + 0x10, sf); stream_codec = read_u32(entry_info_offset + 0x14, sf); stream_size = read_u32(entry_info_offset + 0x18, sf); bit_depth = read_8bit(entry_info_offset + 0x1C, sf); channels = read_8bit(entry_info_offset + 0x1D, sf); /* always 1, don't think stereo entries exist */ if (channels != 1) goto fail; /* stores a "00: GCN ADPCM Header" chunk, otherwise empty */ misc_data_offset = read_u32(entry_info_offset + 0x20, sf); misc_data_size = read_u32(entry_info_offset + 0x24, sf); /* entry_info_offset + 0x2C to +0x44 has the target format information, * which in most cases would probably be identical to the input format * variables (from sample_rate to misc_data_size) */ stream_offset = read_u32(entry_info_offset + 0x4C, sf) + data_offset; read_string(stream_name, STREAM_NAME_SIZE, entry_name_offset, sf); } } if (total_subsongs < 1 || target_subsong > total_subsongs) goto fail; interleave = 0; loop_flag = 0; vgmstream = allocate_vgmstream(channels, loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_AWD; vgmstream->layout_type = layout_none; vgmstream->sample_rate = sample_rate; vgmstream->stream_size = stream_size; vgmstream->num_streams = total_subsongs; vgmstream->interleave_block_size = interleave; if (header_name_offset) snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s/%s", header_name, stream_name); else snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "%s", stream_name); switch (stream_codec) { case 0x00: /* PS2 (Black, Burnout series, Call of Duty: Finest Hour) */ vgmstream->num_samples = ps_bytes_to_samples(stream_size, channels); vgmstream->coding_type = coding_PSX; break; case 0x01: /* Xbox (Black, Burnout series) */ vgmstream->num_samples = pcm16_bytes_to_samples(stream_size, channels); vgmstream->coding_type = coding_PCM16LE; break; case 0x03: /* GCN (Call of Duty: Finest Hour) */ vgmstream->num_samples = dsp_bytes_to_samples(stream_size, channels); dsp_read_coefs_be(vgmstream, sf, misc_data_offset + 0x1C, 0); vgmstream->coding_type = coding_NGC_DSP; break; case 0x04: /* Xbox (Black, Call of Duty: Finest Hour) */ vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, channels); vgmstream->coding_type = coding_XBOX_IMA; break; default: VGM_LOG("AWD: unknown codec type %d\n", stream_codec); goto fail; } if (!vgmstream_open_stream(vgmstream, sf, stream_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }