#include "meta.h" #include "../coding/coding.h" /* .acx - CRI container [Baroque (SAT), Persona 3 (PS2), THE iDOLM@STER: Live For You (X360)] */ VGMSTREAM* init_vgmstream_acx(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; STREAMFILE* temp_sf = NULL; off_t subfile_offset; size_t subfile_size; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!check_extensions(sf,"acx")) goto fail; if (read_u32be(0x00,sf) != 0x00000000) goto fail; /* simple container for sfx and rarely music [Burning Rangers (SAT)], * mainly used until .csb was introduced */ total_subsongs = read_u32be(0x04,sf); if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; subfile_offset = read_u32be(0x08 + (target_subsong-1) * 0x08 + 0x00,sf); subfile_size = read_u32be(0x08 + (target_subsong-1) * 0x08 + 0x04,sf); temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "adx"); if (!temp_sf) goto fail; vgmstream = init_vgmstream_adx(temp_sf); if (!vgmstream) goto fail; vgmstream->num_streams = total_subsongs; close_streamfile(temp_sf); return vgmstream; fail: close_streamfile(temp_sf); close_vgmstream(vgmstream); return NULL; }