#include "meta.h" #include "../layout/layout.h" #include "../coding/coding.h" /* H4M - from Hudson HVQM4 videos [Resident Evil 0 (GC), Tales of Symphonia (GC)] * (info from hcs/Nisto's h4m_audio_decode) */ VGMSTREAM* init_vgmstream_h4m(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channel_count; int format, extra_tracks, sample_rate; int total_subsongs, target_subsong = sf->stream_index; /* checks */ if (!is_id64be(0x00,sf, "HVQM4 1.")) goto fail; if (!is_id32be(0x08,sf, "3\0\0\0") && !is_id32be(0x08,sf, "5\0\0\0")) goto fail; if (!check_extensions(sf, "h4m")) goto fail; /* header */ start_offset = read_u32be(0x10, sf); /* header_size */ if (start_offset != 0x44) /* known size */ goto fail; if (read_u32be(0x14, sf) != get_streamfile_size(sf) - start_offset) /* body_size */ goto fail; if (read_u32be(0x18, sf) == 0) /* blocks */ goto fail; /* 0x1c: video_frames */ if (read_u32be(0x20, sf) == 0) /* audio_frames */ goto fail; /* 0x24: frame interval */ /* 0x28: max_video_frame_size */ /* 0x2c: unk2C (0) */ if (read_u32be(0x30, sf) == 0) /* max_audio_frame_size */ goto fail; /* 0x34: hres */ /* 0x36: vres */ /* 0x38: h_srate */ /* 0x39: v_srate */ /* 0x3a: unk3A (0 or 0x12) */ /* 0x3b: unk3B (0) */ channel_count = read_u8(0x3c,sf); if (read_u8(0x3d,sf) != 16) /* bitdepth */ goto fail; //todo Pikmin (GC) is using some kind of variable blocks format = read_u8(0x3e,sf); /* flags? */ extra_tracks = read_u8(0x3f,sf); sample_rate = read_s32be(0x40,sf); loop_flag = 0; /* tracks for languages [Pokemon Channel], or sometimes used to fake multichannel [Tales of Symphonia] */ total_subsongs = extra_tracks + 1; if (target_subsong == 0) target_subsong = 1; if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_streams = total_subsongs; vgmstream->stream_size = get_streamfile_size(sf) / total_subsongs; /* approx... */ vgmstream->codec_config = format; /* for blocks */ vgmstream->meta_type = meta_H4M; vgmstream->layout_type = layout_blocked_h4m; switch(format & 0x7F) { case 0x00: vgmstream->coding_type = coding_H4M_IMA; break; /* no games known to use these, h4m_audio_decode may decode them */ case 0x01: /* Uncompressed PCM */ case 0x04: /* 8-bit (A)DPCM */ default: VGM_LOG("H4M: unknown codec %x\n", format); goto fail; } if (!vgmstream_open_stream(vgmstream,sf,start_offset)) goto fail; /* calc num_samples manually */ { vgmstream->stream_index = target_subsong; /* extra setup for H4M */ vgmstream->full_block_size = 0; /* extra setup for H4M */ vgmstream->next_block_offset = start_offset; do { block_update(vgmstream->next_block_offset,vgmstream); vgmstream->num_samples += vgmstream->current_block_samples; } while (vgmstream->next_block_offset < get_streamfile_size(sf)); vgmstream->full_block_size = 0; /* extra cleanup for H4M */ block_update(start_offset, vgmstream); } return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }