#include "meta.h" #include "../coding/coding.h" /* 2PFS - from Konami Games [Mahoromatic: Moetto - KiraKira Maid-San (PS2), GANTZ The Game (PS2)] */ VGMSTREAM * init_vgmstream_ps2_2pfs(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, version, interleave; int loop_start_block, loop_end_block; /* block number */ int loop_start_adjust, loop_end_adjust; /* loops start/end a few samples into the start/end block */ /* checks */ /* .sap: standard * .2psf: header id? (Mahoromatic) */ if (!check_extensions(streamFile, "sap,2psf")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x32504653) /* "2PFS" */ goto fail; version = read_16bitLE(0x04,streamFile); if (version != 0x01 && version != 0x02) /* v1: Mahoromatic, v2: Gantz */ goto fail; channel_count = read_8bit(0x40,streamFile); loop_flag = read_8bit(0x41,streamFile); start_offset = 0x800; interleave = 0x1000; /* other header values * 0x06: unknown, v1=0x0004 v2=0x0001 * 0x08: unique file id * 0x0c: base header size (v1=0x50, v2=0x60) + datasize (without the 0x800 full header size) * 0x10-0x30: unknown (v1 differs from v2) * 0x38-0x40: unknown (v1 same as v2) * 0x4c: unknown, some kind of total samples? (v2 only) */ /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_PS2_2PFS; vgmstream->num_samples = read_32bitLE(0x34,streamFile) * 28 / 16 / channel_count; vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = interleave; if (version == 0x01) { vgmstream->sample_rate = read_32bitLE(0x44,streamFile); loop_start_adjust = read_16bitLE(0x42,streamFile); loop_start_block = read_32bitLE(0x48,streamFile); loop_end_block = read_32bitLE(0x4c,streamFile); } else { vgmstream->sample_rate = read_32bitLE(0x48,streamFile); loop_start_adjust = read_32bitLE(0x44,streamFile); loop_start_block = read_32bitLE(0x50,streamFile); loop_end_block = read_32bitLE(0x54,streamFile); } loop_end_adjust = interleave; /* loops end after all samples in the end_block AFAIK */ if (loop_flag) { /* block to offset > offset to sample + adjust (number of frames into the block) */ vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start_block * channel_count * interleave, channel_count) + ps_bytes_to_samples(loop_start_adjust * channel_count, channel_count); vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end_block * channel_count * interleave, channel_count) + ps_bytes_to_samples(loop_end_adjust * channel_count, channel_count); } if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }