#include "meta.h" #include "../layout/layout.h" #include "../util.h" /* ivaud (from GTA IV (PC)) */ VGMSTREAM * init_vgmstream_ivaud(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[PATH_LIMIT]; off_t start_offset; off_t block_table_offset; int loop_flag = 0; int channel_count; int i; /* at this time, i only check for extension */ /* i'll make further checks later */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("ivaud",filename_extension(filename))) goto fail; /* multiple sounds .ivaud files are not implemented */ /* only used for voices & sfx */ if(read_32bitLE(0x10,streamFile)!=0) goto fail; /* never looped and allways 2 channels */ loop_flag = 0; channel_count = 2; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ block_table_offset = read_32bitLE(0,streamFile); vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(block_table_offset + 0x04,streamFile); vgmstream->coding_type = coding_IMA_int; vgmstream->layout_type = layout_ivaud_blocked; vgmstream->meta_type = meta_PC_IVAUD; /* open the file for reading */ { for (i=0;ich[i].streamfile = streamFile->open(streamFile,filename,0x2000); if (!vgmstream->ch[i].streamfile) goto fail; } } /* Calc num_samples */ start_offset = read_32bitLE(0x2C,streamFile); //block_count = read_32bitLE(0x08,streamFile); vgmstream->next_block_offset = read_32bitLE(0x2C,streamFile); // to avoid troubles with "extra" samples vgmstream->num_samples=((read_32bitLE(0x60,streamFile)/2)*2); ivaud_block_update(start_offset,vgmstream); return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }