#include "meta.h" #include "../coding/coding.h" /* .STRM - from Abylight 3DS games [Cursed Castilla (3DS)] */ VGMSTREAM* init_vgmstream_strm_abylight(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; off_t start_offset; int loop_flag, channel_count, sample_rate, skip_samples; size_t data_size; /* checks */ if ( !check_extensions(sf,"strm") ) goto fail; if (read_32bitBE(0x00,sf) != 0x5354524D) /* "STRM" */ goto fail; if (read_32bitLE(0x04,sf) != 0x03E8) /* version 1000? */ goto fail; loop_flag = 0; channel_count = 2; /* there are various possible fields but all files are stereo */ sample_rate = read_32bitLE(0x08,sf); skip_samples = 1024; /* assumed, maybe a bit more */ start_offset = 0x1e; data_size = read_32bitLE(0x10,sf); if (data_size != get_streamfile_size(sf) - start_offset) goto fail; if (data_size != read_32bitLE(0x18,sf)) goto fail; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->sample_rate = sample_rate; vgmstream->num_samples = aac_get_samples(sf, start_offset, data_size); vgmstream->meta_type = meta_STRM_ABYLIGHT; #ifdef VGM_USE_FFMPEG { vgmstream->codec_data = init_ffmpeg_aac(sf, start_offset, data_size, skip_samples); if (!vgmstream->codec_data) goto fail; vgmstream->coding_type = coding_FFmpeg; vgmstream->layout_type = layout_none; vgmstream->num_samples -= skip_samples; } #else goto fail; #endif if ( !vgmstream_open_stream(vgmstream, sf, start_offset) ) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }