#include "meta.h" #include "../coding/coding.h" /* SVS - SeqVagStream from Square games [Unlimited Saga (PS2) music] */ VGMSTREAM * init_vgmstream_svs(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; off_t start_offset; int channel_count, loop_flag, pitch; /* checks */ /* .svs: header id (probably ok like The Bouncer's .vs) */ if (!check_extensions(streamFile, "svs")) goto fail; if (read_32bitBE(0x00,streamFile) != 0x53565300) /* "SVS\0" */ goto fail; /* 0x04: flags (1=stereo?, 2=loop) */ pitch = read_32bitLE(0x10,streamFile); /* usually 0x1000 = 48000 */ /* 0x14: volume? */ /* 0x18: file id (may be null) */ /* 0x1c: null */ loop_flag = (read_32bitLE(0x08,streamFile) > 0); /* loop start frame, min is 1 */ channel_count = 2; start_offset = 0x20; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; vgmstream->meta_type = meta_SVS; vgmstream->sample_rate = round10((48000 * pitch) / 4096); /* music = ~44100, ambience = 48000 (rounding makes more sense but not sure) */ vgmstream->num_samples = ps_bytes_to_samples(get_streamfile_size(streamFile) - start_offset, channel_count); if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(0x08,streamFile) * 28; /* frame count (0x10*ch) */ vgmstream->loop_end_sample = read_32bitLE(0x0c,streamFile) * 28; /* frame count, (not exact num_samples when no loop) */ /* start/end on the same frame rarely happens too (ex. file_id 63 SVS), perhaps loop should be +1 */ } vgmstream->coding_type = coding_PSX; vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 0x10; if (!vgmstream_open_stream(vgmstream,streamFile,start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }