#include "meta.h" #include "../util.h" /* RKV (from Legacy of Kain - Blood Omen 2) */ VGMSTREAM * init_vgmstream_ps2_rkv(STREAMFILE *streamFile) { VGMSTREAM * vgmstream = NULL; char filename[260]; off_t start_offset=0; int loop_flag; int channel_count; /* check extension, case insensitive */ streamFile->get_name(streamFile,filename,sizeof(filename)); if (strcasecmp("rkv",filename_extension(filename))) goto fail; // Some RKV got info @ offset 0 // Some other @ offset 4 if(read_32bitLE(0,streamFile)==0) start_offset=4; loop_flag = (read_32bitLE(start_offset+4,streamFile)!=0xFFFFFFFF); channel_count = read_32bitLE(start_offset+0x0c,streamFile)+1; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count,loop_flag); if (!vgmstream) goto fail; /* fill in the vital statistics */ vgmstream->channels = channel_count; vgmstream->sample_rate = read_32bitLE(start_offset,streamFile); vgmstream->coding_type = coding_PSX; // sometimes sample count is not set on the header vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)/16*28/channel_count; if (loop_flag) { vgmstream->loop_start_sample = read_32bitLE(start_offset+4,streamFile); vgmstream->loop_end_sample = read_32bitLE(start_offset+8,streamFile); } start_offset = 0x800; if((get_streamfile_size(streamFile)-0x800)%0x400) { vgmstream->layout_type = layout_interleave_shortblock; vgmstream->interleave_smallblock_size=((get_streamfile_size(streamFile)-0x800)%0x400)/channel_count; } else { vgmstream->layout_type = layout_interleave; } vgmstream->interleave_block_size = 0x400; vgmstream->meta_type = meta_PS2_RKV; /* open the file for reading */ { int i; STREAMFILE * file; file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE); if (!file) goto fail; for (i=0;ich[i].streamfile = file; vgmstream->ch[i].channel_start_offset= vgmstream->ch[i].offset=start_offset+ vgmstream->interleave_block_size*i; } } return vgmstream; /* clean up anything we may have opened */ fail: if (vgmstream) close_vgmstream(vgmstream); return NULL; }