#include "meta.h" #include "../coding/coding.h" /* NWAV - from Chunsoft games [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] */ VGMSTREAM* init_vgmstream_nwav(STREAMFILE* sf) { off_t start_offset; /* checks */ if (!is_id32be(0x00,sf, "NWAV")) goto fail; /* .nwav: header id (no filenames in bigfiles) */ if (!check_extensions(sf,"nwav,") ) goto fail; { ogg_vorbis_meta_info_t ovmi = {0}; int channels; /* 0x04: version? */ /* 0x08: crc? */ ovmi.stream_size = read_u32le(0x0c, sf); ovmi.loop_end = read_u32le(0x10, sf); /* num_samples, actually */ /* 0x14: sample rate */ /* 0x18: bps? (16) */ channels = read_u8(0x19, sf); start_offset = read_u16le(0x1a, sf); ovmi.loop_flag = read_u16le(0x1c, sf) != 0; /* loop count? -1 = loops */ /* 0x1e: always 2? */ /* 0x20: always 1? */ ovmi.loop_start = read_u32le(0x24, sf); /* 0x28: always 1? */ /* 0x2a: always 1? */ /* 0x2c: always null? */ ovmi.meta_type = meta_NWAV; /* values are in resulting bytes */ ovmi.loop_start = ovmi.loop_start / sizeof(int16_t) / channels; ovmi.loop_end = ovmi.loop_end / sizeof(int16_t) / channels; return init_vgmstream_ogg_vorbis_config(sf, start_offset, &ovmi); } fail: return NULL; }